Palworld puts the Nintendo lawsuit aside and dev takes a pop at 'the haters' as it announces both a Terraria collaboration and by far its biggest island yet

Three Lamballs man mounted machineguns in Palworld.
(Image credit: Pocketpair)

One of 2024's early and surprise big-hitters was Palworld, the game that swiftly became known as Pokémon with guns (even though it's much more of a survival-type experience). Success was instantaneous, with the game's ridiculous sights especially suited to streaming, and since launch developer Pocketpair has maintained a steady rhythm of new content (the game remains in early access).

Then, Pokémon turned its guns on Palworld. Nintendo filed an intellectual property lawsuit against the studio in September, saying it "infringes multiple patent rights", specifically three that relate to creature catching and riding mechanics. The actual damages being sought are relatively minor, but it's the kind of thing that will cost millions to fight and, barring some sort of settlement, will hang over the game for years to come.

But why the doom and gloom? Pocketpair seems to have half-expected something like this from the start, and has responded by… doubling down on new Palworld content. The studio has announced that Palworld will receive a new island in a December update, apparently "the largest, harshest and most mysterious” yet, alongside what look like new Pals and Tower Bosses. The announcement adds that this new island will be "about six times bigger than Sakurajima", a map previously added to the game in June.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."