Stellaris updates are going to start coming more slowly, because new patches are causing new problems and QA testers can't keep up

Art of a man gazing into an astral rift in Stellaris.
(Image credit: Paradox)

Two days after releasing another update for Stellaris, Paradox says the pace of patches is going to slow down—not because Stellaris 4.0 is in tip-top shape (it's not), but because firing out updates so quickly is causing more headaches than its worth.

Released in early May alongside the not-very-popular BioGenesis expansion, the 4.0 update was not in a great state when it went live. "During the lead-up to the release, I was confident that we would be able to finish the revamp and clean up the most critical bugs," game director Eladrin wrote shortly after the update rolled out. "We fell short of that goal, and we’re committed to continuing to fix things until the 4.0 release is in the state it needs to be in."

"Too often in game development, fixing one bug introduces another—and I haven’t been giving our internal QA testers enough time to fully vet and test the changes we’ve been making," Eladrin wrote. "Examples from recent patches include a few weeks ago when an unrelated fix to a pop issue caused Wilderness empires to seemingly randomly destroy themselves by killing all of their biomass, or when another fix just after that caused save games to corrupt and become unloadable."

"My intent is for us to update the Open Beta on a weekly to fortnightly basis depending on internal progress throughout the summer," Eladrin wrote. "While the Stellaris team will be continuing development during this time, it will soon become difficult for us to arrange for live patches—barring a critical hotfix or a 'eureka moment,' I expect the next 4.0.x live release will be sometime in August."

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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