Everyone gets a free feat and a more mechanically impactful background in D&D's 2024 Player's Handbook

A young magician walks down the street with her cat familiar
(Image credit: Wizards of the Coast)

While the 2024 Player's Handbook isn't due out until September 17, early copies will be available at Gen Con in August, so expect the rules to be out in the wild soon. Wizards of the Coast has been continuing to detail the book's contents in the meantime, recently showing the 10 playable species it will include, and now explaining how the new backgrounds and origin feats will work.

"The 2024 Player's Handbook has changed the order you move through while crafting your characters", it explains. "Think of it as stepping backward in time through your character’s history. You start with where your character is at the beginning of your game, your class, then look at the road that led them to this heroic point, your background, and finally, look at how you began your life with your species."

Previously, backgrounds were a nice way to add a bit of flavor to a character—maybe your paladin is a reformed criminal, or used to be a hermit—but their mechanical impact was slight and easily overlooked. Now, backgrounds will not only be a source of proficiencies and starting equipment, but also determine the bonuses to your ability scores. Each background gives a choice of three characteristics to improve, and you can choose one to boost by two points and another to boost by one.

Backgrounds also determine your origin feat, which is a free, basic version of the feats most characters don't get until level four. Giving away a free feat at level one is a fairly common house rule to make characters more distinct, so it's nice to see it baked into the core rules like this. Origin feats include Lucky, which gives you a number of luck points you can use to gain advantage or give an opponent disadvantage, or Magic Initiate, which lets you start out with a handful of basic spells.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.