Bethesda intended Starfield to be more violent, including 'meat caps' for beheaded astronauts, but the gore was toned down for technical reasons and because it 'didn't fit thematically'

Starfield First Contact
(Image credit: Bethesda)

For all this, it's worth remembering that Starfield is a decent game overall, one that, according to PCG's mag editor Robert, is significantly more fun now that it supports mods. Indeed, there's at least one gore mod available for Starfield already, so if the lack of gibs in Bethesda's sci-fi RPG was ever a problem, it has, in a way, solved itself.

When I first played Starfield, I wasn't surprised to discover it was less violent than Fallout 4 or Skyrim—Bethesda had long stressed it was shooting for a more realistic vibe to its space RPG compared to previous games. But I was surprised by just how much more staid Starfield was than Bethesda's previous efforts. Space is a nasty, hostile place before you throw guns and grenades into the mix, so it was odd to discover that the gnarlier edges of Bethesda RPGs had been so drastically sanded down.

The other reason for Starfield's less gratuitous violence is more obvious—it just didn't fit with Starfield's tone. "Fallout is very stylised in that regard. It's meant to be. That's part of the tongue-in-cheek humour," Mejillones says. "For Starfield, it was definitely meant to be more lo-fi and realistic. We were inspired a lot by things like The Expanse and Star Trek, so I think it just didn't fit thematically."

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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.