Avowed is overrun with bears and I need to find out why

A fungus-infected bear attacking in Avowed.
(Image credit: Obsidian Entertainment)

As you'd expect from an Obsidian RPG, Avowed is rich in world-building and lore. Everywhere you go, you can read books about the history of the Living Lands, quiz NPCs about the motivations of their factions, and find ruins and artifacts that hint at hidden truths. And yet I remain unsatisfied, because there is one question that has haunted me throughout my 30 hours with the game so far:

What's with all the bears?

Our ursine friends are everywhere. Colonies of them roam the wilderness or hide out in caves. Xaurip clans keep them as pets, somehow. The Dreamscourge turns them into fungus-ridden monsters who fight alongside its thralls.

One of the first bosses you ever fight as part of the main story is a giant bear. Bounties pay you to slay them. Wherever you go, they're there in abundance, acting as one of the most common default enemy types in the game.

In fact, besides giant insects and arachnids, they seem to be the primary form of animal life in the Living Lands. Grazing beasts and livestock are very occasionally seen (I'm particularly partial to the weird goats, which I've only ever found once), but beyond that this realm has none of the wild or domesticated creatures you'd usually expect to see in a fantasy RPG. No dogs, no cats, no wolves, no giant rats… only the unending hordes of bears.

This is an isolated island colony—a strange, tropical land. How did they get here? What do they eat? Why are they so aggressive? And how are the local lizardmen managing to tame them when seemingly no one else can?

Avowed unique weaponsTotem of Rightful RulershipIntimidating Feline CodpieceKai romanceAvowed Ygwulf

Avowed unique weapons: Grab these early
Totem of Rightful Rulership: Find all the pieces
Intimidating Feline Codpiece: Treasure map solution
Kai romance: Soldier through together
Avowed Ygwulf: How to handle the assassin

(Image credit: Obsidian Entertainment, Xbox Game Studios)

They must be an invasive species, I suppose. Perhaps the original colonists brought them, as part of a hare-brained scheme to protect themselves from the local monsters, and they escaped to ravage the land. Or perhaps the ancient Godless used to breed them for meat in their long-lost kingdom. Most likely they have since eaten all the indigenous animals, leaving them as the dominant life-form of the island. No longer is this the Living Lands: it is Bear Island.

Don't get me wrong—I'm not complaining, not really. Avowed has a more humble scope by design, compared to the likes of Baldur's Gate 3 or Skyrim, and it makes sense that part of that is a reduced variety of enemy types. Bears are a classic RPG staple in their own right, and the ones in this game are great fun to fight—I love getting hits in between parrying their rapid swipes and leaping out of the way of their crushing body slams. And honestly, in a genre all about escalating power fantasy, there's not much that could make you feel more powerful than smashing shoulder-first into a bear the size of a van and hurling it off a cliff.

But one thing's for sure: whenever I think of Avowed in the years to come, the first thing that will spring to my mind won't be its politics or its mysteries or its companions or its many gods. It will be the endless, furry tide of bears, and the approximately 300 million of them I fireballed into ash on my quest to save the Living Lands.

Robin Valentine
Senior Editor

Formerly the editor of PC Gamer magazine (and the dearly departed GamesMaster), Robin combines years of experience in games journalism with a lifelong love of PC gaming. First hypnotised by the light of the monitor as he muddled through Simon the Sorcerer on his uncle’s machine, he’s been a devotee ever since, devouring any RPG or strategy game to stumble into his path. Now he's channelling that devotion into filling this lovely website with features, news, reviews, and all of his hottest takes.

Read more
Paradise building in the sun in Avowed
Avowed's inert cities remind me just how good we had it in Skyrim and Oblivion
Avowed companions - Kai
Avowed's first zone of Dawnshore is the anti-Hinterlands: A fantastic first impression that I didn't mind sinking 16 hours into
A Lovecraftian monster in a dungeon in Cyclopean: The Great Abyss.
This fascinating Lovecraftian RPG has me determined to build an army of ghoul-slaying cats—and no I haven't been driven mad by forbidden knowledge, why do you ask?
Avowed character Yatzli speaks on a platform near the sea
Avowed review
An Arisen climbs an ogre in Dragon's Dogma 2, preparing to strike it in the head with a duospear.
Dragon's Dogma 2 understands that fantasy's at its best when it knows how to revel in the mundane
The envoy from Avowed takes a dreamlike rest amongst a glimmering city.
I don't care about being able to kill everybody and steal the Mayor's pants in an RPG like Avowed, and I'm tired of pretending it's mandatory
Latest in RPG
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
Latest in Features
Sphene applauds in Final Fantasy 14's patch 7.2 story.
I'm not yelling 'we're so back!' yet, but Final Fantasy 14's patch 7.2 story could be the first sign the MMO is returning to what made it so critically-acclaimed
Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.
One year later, City of Heroes' officially recognized fan server has me praying it's the future of dead MMOs
Immortal Pillars expansion for Age of Mythology: Retold
Age of Mythology Retold's new Chinese pantheon expansion takes a bold stance on updating an old game: Just make good new stuff
Ragnarok Battle Offline
After punishing my graphics card with Monster Hunter Wilds, I've returned to the rock-solid frame rates of my old hunting grounds: Windows XP
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot