What will we do at the end of the world? If MMOs are any indication: mostly what we already do, plus a lot of dancing

Blue Protocol players dancing minutes before the game closes forever
(Image credit: Bandai Namco (via Titania Gaming))

I'm under no illusions that I'm some rugged survivalist or Will Smith's character in I Am Legend. If I'm alive when our species stumbles its way into the end of days, my plan is to react poorly, grab a bite to eat, and die. But I'm confident I'll die happy, because despite all the meaninglessness and suffering, I did get to play Wildstar before the servers went offline. And ToonTown. And Warhammer Online.

If there's one thing our real world and the ones we construct for massively multiplayer online roleplay have in common, it's that bittersweet transience we spend our whole lives reckoning with. People may say I wasted my time leveling a Granok engineer in Wildstar because he's gone now, but to them I say: You'll be gone one day, too. How's that day job feel?

Another hypothesis is that an imminent and certain apocalypse would lead to violent anti-social behavior due to the difficulty of enforcing consequences after everyone's dead, but a group of researchers who take this more seriously than I do didn't find that to be the dominant behavior—in an MMO, at least.

The last moments of Asheron's Call - YouTube The last moments of Asheron's Call - YouTube
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We've also seen somber moments at the end of MMOs, as players gather in-game to remember the good times and flood the chat with goodbyes. PC Gamer documented the end of Asheron's Call back in 2017, which you can see in the video above.

All this is to say, I'm not ready for the end of the world. I'm not even ready for the end of World of Warcraft. But if I can expect any parallels between the real-world apocalypse and the one I met in Club Penguin, I should learn to dance now; it might be the only skill that does me any good at the end. I'll have to find a mailbox to practice on.

Game shutdowns are more prevalent than ever these days, with the recent Star Wars Hunters and Seekers of Skyveil barely making it to market, so if MMO apocalypses are in fact useful settings for experiments, videogame sociologists probably won't have to wait long for the next one.

Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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