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Former EVE Online developers are building a society simulation MMO where your character keeps playing even after you log off
By Lauren Morton published
Eternally Online Long-in-the-works colony sim MMO Seed is shaping up into something that looks like EVE Online for RimWorld fans.

WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
By Tyler Colp published
news "And we're like, wait a second, you just expect to have quests keep going?"

Playing World of Warcraft with a controller might become my preferred playstyle thanks to this excellent gamepad-friendly addon that's letting me enjoy Azeroth from my couch
By Lincoln Carpenter published
News Please, try to contain your contempt.

A terrible quest in vanilla WoW 'holds a really special place in my heart', says Jeff Kaplan, but was also 'the hubris of a junior game designer who thinks he's clever but is actually a dipsh*t'
By Harvey Randall published
News "I'm just sh*tting up their inventory with all these pages."

WoW's Horde/Alliance split was 'really controversial', says Jeff Kaplan, to the point where it was only locked in 9-12 months before the game's launch
By Harvey Randall published
News "He liked the fact you were instantly on a team."

Blizzard nerfed this WoW item, but players found an even better loophole that allowed them to travel across the planet every 2 minutes
By Tyler Colp published
news A magical, misbehaving key indeed.

RuneScape's monthly membership now costs as much as a World of Warcraft subscription as Jagex announces its second price hike in less than 2 years
By Lincoln Carpenter published
News Meanwhile, its annual membership is now a worse deal than ever.

WoW: Midnight's new Prey mechanic is the coolest system the MMO's added in a while, but it needs to be meaner—even on lower difficulties
By Harvey Randall published
BETTER PREY The hunter… mostly doesn't become the hunted.

Still humming with life 21 years later, Konami's Master of Epic is a wonderful time capsule of the experimental early MMORPG era
By Kerry Brunskill published
2005's finest Did someone forget to turn the servers off, or has this untranslated RPG carved out a niche for itself that remains vibrant two decades later?
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