Dune: Awakening studio says sorry for accidentally wiping a bunch of stuff in the last patch, promises to replace everything by the end of the week

Fighters clashing in Dune Awakening
(Image credit: Funcom)

The fun thing about videogame patches—and I'm using "fun" in the definitely-ironic sense here—is that sometimes they'll cause new, interesting, and entirely unanticipated problems: Fix this, break that, it's the circle of life. Such is the case with a recent update to Funcom's survival MMO Dune: Awakening, which saw several PvE areas of the Deep Desert to become PvP enabled, resulting in "people suffering an unfortunate amount of lost bases and equipment."

Funcom has been making some serious changes to Dune: Awakening's Deep Desert, the endgame zone that put a heavy focus on PvP play at launch, which, turns out, a significant number of players are not into.

This latest change was planned as a part of those efforts, Funcom said in today's announcement, but "was intended to only occur with the next Coriolis cycle"—essentially a wipe of the Deep Desert—"and not impact the ongoing cycle."

"We’re incredibly sorry that this happened and we want to acknowledge that this should have been handled better," Funcom wrote. "We’ve changed our internal processes as a result of this and will be better in the future.

"We are working to reimburse vehicles and items (to the best of our ability) to players who were impacted by this. You can expect the reimbursed materials, items, and vehicle components to show up in the in-game ‘Claim Rewards’ tab by the end of this week."

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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