Silent Hill 2's new patch fixes its last patch in possible meta commentary on recursive horror

Silent Hill 2 main character James Sunderland holding a knife
(Image credit: Konami)

Remember the Silent Hill 2 remake's 1.04 patch? The one that nerfed James' wide array of wizardly powers like matter-phasing and teleportation? Well, it turns out that in addition to severing our protagonist's connection to the arcane, it also severed some players' ability to, ah, complete Silent Hill 2. It introduced a bug that afflicted players who loaded a save in the Labyrinth area that would essentially block off further progression.

Which is not great. Fortunately, Bloober Team was pretty quick on the draw: The studio has released a new hotfix for the game just a few days later. Patch 1.05 is out now, and has "implemented a fix by adding a safeguard that forces proper activation of the necessary triggers" for anyone loading up a save in the Labyrinth, "ensuring smooth progression moving forward."

Anyway, I'm glad to see Bloober responding promptly to issues with the game. The Silent Hill 2 remake has gone down a lot better than even I—who had a good time with a preview—would have expected. In PCG's Silent Hill 2 review, Kerry Brunskill called it a "fun but flawed take on a flawless gem," scoring it 78%. Of course, that was before Bloober patched out the teleporting. Maybe it'd be higher now. Or lower? Tough to say.

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.