I cut out my tongue to unlock a door in Eclipsium, then things started getting weird

A gaping wound in a hand.
(Image credit: Critical Reflex)

Eclipsium is a game about removing your own heart—to no obvious personal detriment—in order to power a great and unfathomable machine. Eclipsium is a game about cutting an enormous hole in your hand that you can peer through to see secret pathways. Eclipsium is a game about transitioning from great heights to profound depths with little logic in between. I don't actually know what Eclipsium is about. I like it a lot.

Eclipsium is a first-person horror game with light puzzle elements brought to you by the same publisher behind No, I'm Not a Human, and the vibes are… somewhat comparable. Eclipsium is psychedelic where NINAH is eerie, but the sense that the world you inhabit is fundamentally wrong in some indefinable way is very much there.

You wake up in hospital. Who you are is not explained, and nor is what you look like. All you are is a hand—sometimes a pair of hands—extended constantly forwards to grip, grope, and move the world.

(Image credit: Critical Reflex)

It's pure vibes, I suppose, and despite some light puzzling in what I've played so far—moving around lights to clear paths of photophobic worms—its style is more walking sim than Resident Evil, but I'm thoroughly enjoying it. If nothing else, I want to keep plodding through its hallways to see what it springs on me next.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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