Valve only wants to make new Half-Life games if they push the medium forward, but what could it push forward next?

Half-Life: Alyx
(Image credit: Valve)

When asked to explain why Valve never made Half-Life 2: Episode 3 for the recent 20th anniversary documentary, Gabe Newell said that he "couldn't figure out why doing Episode 3 was pushing anything forward."

For the Valve founder, the Half-Life games can't just push Gordon Freeman's story forward. They have to push videogames forward in one way or another. So, if Half-Life 3 ever happens (or Episode 3, but that ship has probably sailed), what would it 'push forward'?

Blockchain trading is the other controversial recent tech development, and Valve doesn't allow it in Steam games—it's got its own Steam Marketplace, after all—so it's an extremely unlikely candidate for Valve's interests.

Half-Life: Alyx

G-Man as seen in Half-Life: Alyx, the VR game whose ending clearly teased Half-Life's continuation. (Image credit: Valve)

One clue might be in Valve's recent hardware innovations: the Steam Deck and the Steam Link. Game streaming and handheld gaming certainly seem like they're here to stay when compared to some other big trends, although it's hard to imagine how they might inform the design of a new Half-Life in a way that pushes things forward—handhelds have been around a long time. Although, if Nintendo can sell me on the potential of Joy-Cons after motion controls were so finicky for so long, maybe Valve can make magic happen with something only the Steam Deck's trackpads and paddles can enable.

I think novel control inputs are always worth exploring, whether we're talking about a bespoke arcade cabinet or the Playdate's crank, and my intuition tells me there has to be something that's only possible with a dual-trackpad-with-paddles setup. Or come to think of it, maybe what Half-Life 3 really needs is a crank.

It's possible that Valve is thinking about 'pushing things forward' in some way that doesn't primarily have to do with technology—design, storytelling, structure—although tech has always been a big component of Half-Life games. Half-Life 2's physics puzzles and characters who actually looked something like human beings aren't such a big deal now, but they were in 2004.

Even if Half-Life 3 never happens, the first two will always be among the most celebrated and evocative games ever created, so it's hard to feel underserved. Let's just hope they get crank support soon.

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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