Randy Pitchford appears to hint at 'seamless' loading in Borderlands 4, is asked to elaborate, says 'I will absolutely elaborate', doesn't elaborate, leaves

Borderlands 4 teaser image
(Image credit: Gearbox Software)

The next Borderlands game is coming in 2025—and while the recent movie was an absolute financial and critical catastrophe, I'm actually still excited. While I've had plenty of feelings about the series' direction in terms of story and aesthetic since Borderlands 2 (in that it's mostly been all over the place) I can't say I've really been let down by many series' entries when it comes to gameplay. You sit down, you shoot, you make numbers go up, you shoot some more—and the formula hasn't really changed. It's an old reliable.

I am, however, greatly amused by Randy Pitchford, developer Gearbox's founder, who has a habit of posting through it, like the whole movie thing, which culminated in him comparing the studio to The Beatles. You know, standard game developer stuff. I'm being a little harsh here—he also recently pledged to help a terminally ill fan see Borderlands 4 early, which was genuinely heartwarming, and there are worse things you can do than get a little too into it online.

Let's try and extrapolate some kind of linear thought from this act of mischief, shall we? Borderlands games have typically followed an ARPG-like structure—while there've always been big, open areas, it wouldn't be accurate to call them "open world". More, they serve as questing hubs to funnel you towards smaller dungeons, quests, and missions. You get the idea—it's all very Diablo.

Assuming Pitchford's secret cartel of scientists haven't secretly developed the world's first SSSD, the idea that Borderlands 4 could be "seamless" suggests more of a structural difference from the past games, rather than any kind of technological marvel. After all, that Risk of Rain 2 expansion didn't exactly inspire a lot of code-based confidence—it tied its physics engine to its framerate which is, uh. Bad. You shouldn't do that.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.