Bungie can't catch a W: Rather than buffing the drop rate of Destiny 2's most-wanted exotic items, the latest patch nerfed it into dust

After the latest patch, the Overthrow activity was intended to see more frequent drops of exotic class items. Now it's much worse. (Image credit: Bungie)

It turns out that if you fire a bunch of your QA staff, the game you're making will tend to run into quality issues. I'm not saying the problems with Destiny 2's latest patch are a direct result of last week's drastic headcount reduction at Bungie, but it can hardly help.

Yesterday's weekly reset also saw the rollout of update 8.0.5, which included a swath of fixes and balance changes. The most anticipated of these was a buff to the drop rate of Prismatic exotic class items. Per the patch notes: 

  • Adjusted chances for acquiring Exotic class items from chests to be more generous.
  • Increased progression on escalation chest chances.
  • Removed progression on world chest chances.
  • World chests can still drop the item but won't increase drop chances from future chests.

The wording above is quite messy. The actual change, which was announced in a This Week at Bungie post on July 25, makes it clear that the buff applies to chests found in the Overthrow activity. It read:

  • As you open chests tied [to] Overthrow activities, your chances will increase.
  • Higher tiered chests give bigger increases to drop chances.
  • This should decrease the amount of time it takes (on average) to get an Exotic Class Item, but we'll be watching the feedback and tuning further if necessary.

The feedback started rolling in fast yesterday, and it was not good. On r/DestinyTheGame there were multiple threads complaining that, far from being buffed, the drop rate was now worse. "Way to go Bungie," wrote the author of the most upvoted post. Players reported it taking five or more full runs before they found an exotic class item, whereas in my pre-patch experience—and I've grinded a lot of Overthrow—it would normally take two to three runs before one popped.

Obviously, variance and bad luck could have been a factor behind those threads, even if the volume of replies agreeing with the problem suggested not. But any doubt was removed today with a post from the Bungie Team account on X confirming that, yup, there's been a goof.

So, not only are the final Overthrow chests not contributing to the 'pity timer' before you receive an exotic class item, the exotic class items can in fact no longer drop from those chests at all. It's quite a boo-boo, given how desirable these are, with the chase to acquire the perfect combo of perks for your playstyle being one of the main carrots after finishing The Final Shape. 

I was very excited about exotic class items when they were revealed back in April, so much so that I wrote "Destiny 2 is so back!" (Oh sweet summer child, how little did I know.) I was right about their power level and desirability, though. These items combine slightly diluted versions of the unique perks found on two other pieces of exotic armor, meaning that the perfect pairing can really supercharge your build.

Sooner of later we're also going to need to have a conversation about how exotic class items aren't transmoggable because they are a nightmare to create looks around. (Image credit: Bungie)

However, currently the only way to acquire exotic class items is either via a very small chance from chests on the Pale Heart destination (now even smaller thanks to this error), or by running the Dual Destiny mission with a friend. The mission does at least ensure a guaranteed drop, but despite its excellence, replaying it ad nauseam has already gotten old for a lot of players, particularly with 64 different perk combinations and zero dupe protection. Result: something that should have been one of the main points of excitement in this excellent expansion has become a bit of a mess.

In a follow-up, Bungie Team promised a solution shouldn't take too long, with the added tease that we might be able to reduce the amount of RNG in the future: "We're currently developing a fix, aiming for a near-term hotfix. We are also looking into giving players a way to chase specific perks in a future update. More details as plans solidify."

That's all well and good, but I have to agree with this sentiment from content creator and avid PC Gamer reader Fallout Plays who replied:

Honestly, Bungie is often its own worst enemy when it comes to how rewards are calculated. Sometimes the economy team seems to have a near pathological aversion to making its own players happy. By far and away the most popular activities in the game—think Menagerie, The Coil, double-reward Grandmaster Nightfalls, etc—are those that rain loot on players. 

Given how bad the mood music is around Destiny 2, everyone could use a lift, and nobody would blame Bungie for taking an easy W by buffing the drop rates through the roof. Yes, that might hurt player retention, but keeping players just the right amount of unhappy that they stick around also doesn't feel like a smart long-term solution.

For now, it's not worth touching Overthrow. You're far better off running Dual Destiny once on each character, because yesterday's patch did successfully roll out a new challenge that means your first completion each week will reward two exotic class items rather than one. I'll be praying for Inmost Light+Star Eater and cursing Pete Parsons' entire lineage when I inevitably get Filaments+Claw again. 

Tim Clark

With over two decades covering videogames, Tim has been there from the beginning. In his case, that meant playing Elite in 'co-op' on a BBC Micro (one player uses the movement keys, the other shoots) until his parents finally caved and bought an Amstrad CPC 6128. These days, when not steering the good ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and raiding in Destiny 2. He's almost certainly doing one of these right now. 

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