Wargaming is making a new World of Tanks for the Overwatch generation: A tank-y hero shooter with 'heroic tank gameplay'

A tank drifts while shooting.
(Image credit: Wargaming)

Of the many heroes from World War 2, none were greater than tank. Zinaida Portnova? Sophie Scholl? Lyle Bouck? Very few if any of them had a 76.2mm gun capable of piercing 60mm of armour at distances of up to a kilometer. And yet who do we fill our so-called 'hero' shooters with? Humans. It's a disgrace.

But no longer, because I guess there's a World of Tanks hero-shooter-type thing now? Okay! Announced at Gamescom Opening Night Live, World of Tanks: Heat promises to bring World of Tanks' "tactical tank combat into faster, more dynamic, and explosive grounds."

It's World of Tanks for the Overwatch crowd, in other words, and sure, I'll be interested to see how that goes. It looks like there'll be a big emphasis on tweaking your horrifying war machine into the tank of your dreams: "Tanks can be outfitted with advanced weapon systems, armor modules, visual upgrades, and battlefield-altering abilities. As elite Agents— specially trained to pilot these mighty war machines—players will shape every vehicle to match their playstyle."

Which, hmm. Cosmetics? Sure. Battle passes? Makes sense. "Time-savers"? I dunno that you can really say your game has no pay-to-win elements if players who can open their wallets can skip a hefty grind. But maybe I'm jumping to conclusions; Wargaming hasn't said anything about what those time-savers will actually be just yet.

The PR about the game keeps making reference to "heroic tank gameplay," which I find intrinsically amusing as a concept, but I know more than a few people whose eyes filled with a dark and insatiable hunger when I floated the notion of a World of Tanks hero shooter at them, so I suspect World of Tanks: Heat will do just fine.

AMD Ryzen 9 9800X3D processor
Best PC build 2025
Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.