While the Mafia series has always been more about telling a linear story than letting players explore fully-realised open worlds (with the possible exception of Mafia 3) Mafia: The Old Country was even more linear than most. Its story ushered players through its slice of Sicilian countryside in a rather impatient manner, and while its Explore mode technically offered freedom to roam, roaming was all you could do.
But with the release of the Free Ride update, that's all changed. Well, slightly changed. Free Ride replaces Explore mode completely, offering a similarly open-ended experience while fleshing it out with actual stuff to do. Whether or not this stuff is worth doing is another question, but at the very least it's an improvement over nothing.
Primarily, Free Ride introduces two new activity types—the old videogame staples of racing and combat. Races come in both car and horse varieties, though vehicles get substantially more love than their equine counterparts. Petrolheads can participate in three lap-based circuit races, three linear road sprints, and six time trials. Horses just get three circuit races, though given how little I enjoyed wrangling gee-gees in The Old Country's story mode, that's probably enough.
On the fighting side, Free Ride adds five straight up gunfights called Standoffs, and four Assassination missions that are more stealth focussed, requiring you to murder a specific target. An article on the 2K website detailing the update also mentions Free Ride is "hiding its share of secrets" through the world, offering "powerful rewards" to those who find them.
I imagine these rewards will be of the car, gun, or knife variety given The Old Country's relatively limited toolset. The update certainly adds more of those tools into the game, however, introducing four new knives, three extra guns, two more cars, three additional charms and sixteen new outfits.
In short, Free Ride upgrades Explore from an empty open world to a very, very basic open world. Which is still better, and something Hangar 13 didn't need to do. But I don't think it's going to convince me to return to Sicily any time soon.
Elsewhere, the update folds in several other features alongside Free Ride such as a photo mode, a black & white Cinema Siciliano mode with deliberately derezzed audio and Sicilian language set by default, plus a Classic difficulty setting apparently inspired by the original Mafia. Most interesting to me, though, is the introduction of first-person driving.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Apparently, this is the first time the series has allowed players to see through the driver's eyes while in cars, and I will confess to being curious as to what throwing its vintage racers and ostentatious sedans around in first-person might be like. Not enough to play the whole game again, but a quick trundle about in Free Ride? I might be up for that.
The Free Ride update is available now. As Joshua Wolens mentioned in his Mafia: The Old Country review, the main problem with the prequel is not its lack of a true open world, but that it is mechanically derivative and has a deeply predictable story. "If there's a surprise in how these arcs play out, it's only that there are no surprises," he wrote back in August. "Things really do go how you immediately anticipate them going right from the very start.
None of this has stopped The Old Country from being a roaring success, however, at least in the eyes of Take Two boss Strauss Zelnick. Speaking earlier this month, Zelnick said The Old Country's cut down structure and cheaper launch price had produced the "perfect result" for the publisher, so we can likely expect similar projects from Hangar 13 in the future.
2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


