Far Cry 3 lead dev: consoles lack the "grandeur" of PCs

Far Cry 3 grandeur

Jamie Keen, lead developer on Far Cry 3 has been speaking exclusively to PC gamer about the evolution of the series since Far Cry 2 and the difficulties of developing for multiple platforms.

I saw Jamie play through the same demo we saw running at E3. It seems that, despite the on-screen controller-prompts, the demo was running on a meaty PC. We guessed that from the framerate and anti aliasing too, but thought it was worth mentioning.

According to Jamie, scalability doesn't necessarily mean compromise: "The consoles simply don't have the same kind of grandeur that PCs can have. Especially a top end PC. This is an E3 demo so we're going to have everything really really, really dialled up. But it's going to be scalable. And that's the good thing – we are starting off with something that's scaleable to begin with.

"Right now we're just trying to show this stuff – we want to show the range and put our best foot forward. But then that's just the nature of development. The specs of a console are different to the specs of the top end PC, so it's not that we're able to avoid," continued the developer.

"We really listen to what the community is after. There's a hit list of things that we need to get right this time. Not that anything we did was really bad last time, it's just that there's going to be develop to make sure that we deliver the experience."

Story, and the player's interaction with the world are high on the developer's priority list: "I think the other thing is narrative. The narrative within Far Cry 2 was a great, but it was slightly at arms length. But what we really want to do with Far Cry 3 is we want to make sure that you feel this really human scale thing. Something you make your own way through, that you can really interact with... we want to take you on a voyage of discovery."

For more on Far Cry 3, read our E3 preview .

TOPICS
PRODUCTS
Latest in FPS
Official artwork of Valorant showing the game's characters in a row
Valorant dev accepts there's too much random crap cluttering up the screen: 'The balance team generally agrees with this take'
Fragpunk FPS
Fragpunk review
Battlefield 1
The best Battlefield game of the last decade is 95% off until Thursday
Grab the brilliant Doom 2016 for its lowest price ever
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
rainbow six siege sledge
After holding out for 10 years, Rainbow Six Siege is finally going free-to-play (kind of)
Latest in News
Assassin's Creed Shadows promo image
Ubisoft reportedly has an anti-harassment plan in place for Assassin's Creed Shadows developers
Avowed Kai holding out his hand toward camera while explaining something to the player.
Avowed's new patch just gave you 6 more talent points to muck around with, along with a heap of fixes and improvements
In-game recreation of iconic Indiana Jones stealing the idol in Indiana Jones and the Great Circle
Silent Hill 2 remake and Indiana Jones are at historically low prices this Steam Spring Sale—so long as you don't buy them directly from Steam
MSI RTX 5070 Ti Gaming Trio OC Plus graphics card under a red light
This MSI Afterburner file unlocks 36 Gbps RTX 50-series memory overclocks for, y'know, the few people that actually own a card
A Steam Deck with SteamOS running in desktop mode.
A new and improved desktop experience just landed on Steam Deck and SteamOS is readying 'support for non-Steam Deck handhelds'
Olivia, a hunter from Monster Hunter Wilds, looks perplexed in an icy blue environment.
Monster Hunter Wilds players wonder if frenzied monsters are a little undercooked, as one slaps a sickly bird into a fine paste in just 25 seconds