EVE Online devs on DayZ, Elder Scrolls Online, and what'd make them quit the games industry

jon_toff

On Saturday, we showed what EVE's lead game designer Kristoffer Touborg and senior producer Jon Lander had to say about their own game . Today, we ask them what they think about some other games currently in development and they don't pull any punches.

PCG: Earlier this month on PC Gamer we posted an interview with Matt Firor , the game director for Elder Scrolls Online. And I just want to get you guys' thoughts on something he sai. He told us, "At this point in the evolution of MMOs, every MMO has tried something at one point or another that you're going to do in your game. There aren't any more truly innovative features." I'm curious, do you think that's true?

KT: I think also, it's kind of waving a white flag. Like, yeah... I don't like that statement. Because I think that's part of why there's such an attrition with MMOs. People go in and play an MMO for a month and they just want to throw up because they've leveled to 60 in ten different titles

Just assuming that that's the only thing that's out there is deeply wrong. I think the next time there's a massive smash hit MMO, I hope it's something different. Otherwise the same ones are just going to continue on the trend we see every time, where they sell a load of boxes and people play it for three months and then they go somewhere else. There has to be something else out there.

We see it, even with shooters. Shooters, I think, is one of the least imaginative genres, really, but tons has happened anyways. Team Fortress, PlanetSide. Something always comes up with something fairly awesome. DayZ for example. I enjoy playing Diablo, but DayZ is the best game I've played for months. That's innovation, that's taking something. A sandbox shooter is awesome.

When we were playing Left 4 Dead, we had people claiming that it was an open-world game with multiple solutions, but there's always really one optimal route. With DayZ, there is no optimal route. DayZ is, you're on a beach with a gun and a can of beans.

I was about to say "Here's a Rubik's cube, go f%$^ yourself," because that's what we do with EVE Online. DayZ is super innovative, and that's a shooter—one of the least innovative genres in my opinion, and there's tons to do. Somebody is going to do the same for MMOs, and hopefully it will be soon so we can see some new fun stuff.