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Endless Dungeon is a new roguelike set in Amplitude's Endless universe

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I love Dungeon of the Endless (opens in new tab), a strange mix of roguelike dungeon crawler and tower defense from the makers of strategy games Endless Space and Endless Legend. Apparently Amplitude doesn't have quite the whole studio working on its next game, Civilization competitor Humankind (opens in new tab), because it's also making Endless Dungeon, a successor to Dungeon of the Endless.

Things have definitely changed for this Dungeon in the last five years. It's gone from a top-down pixel art perspective to isometric 3D, but it looks like the combination of action and tower defense is still there in some form.

"Recruit a team of shipwrecked heroes, plunge into a long-abandoned space station, and protect your crystal against never-ending waves of monsters... or die trying, get reloaded, and try again," the official description says.

There's a bit more detail down in the margins: "If you’ve got the right turrets, and got the right iron for the right target, and you use your special talents to hold off the monsters tryin' to chew your crystal, well, you might just live… to open the next door."

As with Amplitude's other games, Endless Dungeon is being designed with their "Games2Gether" program (opens in new tab), which incorporates community voting and feedback into the design.

Endless Dungeon has a page live on Steam now (opens in new tab), but no word on the release date other than "Coming soon."

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter (opens in new tab) and Tested (opens in new tab) before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).