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Layoffs hit EA studios in LA and Montreal

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EA has confirmed that an unspecified number of layoffs took place in Los Angeles and Montreal today, citing the transition to new hardware—namely the PlayStation 4—as the catalyst. The scope of the layoffs remains unclear, but sources such as Ubisoft designer Stephanie Harvey are claiming (opens in new tab) that Army of Two developer Visceral Montreal has closed entirely. [Update: Harvey has since expressed uncertainty (opens in new tab) about that statement.]

EA Senior Director of Corporate Communications John Reseburg tells PC Gamer that EA is "not disclosing headcount impact on individual teams or studios," but added that "EA Montreal is a key development studio where our long-term plan is to sharpen our teams' focus on console and mobile games."

On the layoffs in general, EA President Frank Gibeau wrote in a blog post (opens in new tab) that these changes were expected as the company transitions to next-gen consoles and mobile games.

"Thousands of our existing employees have been retrained and redeployed to work on the new platforms and initiatives," wrote Gibeau. "But when it is not possible to redeploy a team, we soften the tough decisions with assistance. This week we let some people go in Los Angeles, Montreal as well as in some smaller locations. These are good people and we have offered outplacement services and severance packages to ease their transition to a new job."

Army of Two: The Devil's Cartel is currently a console exclusive, but whether or not EA's total layoffs will affect the PC gaming scene is yet to be determined. LA is the home of Victory Games, which is developing Command & Conquer, as well as Medal of Honor developer Danger Close.

After Medal of Honor: Warfighter's poor reception (opens in new tab) , the series is currently "out of the rotation" according to a statement made last month (opens in new tab) by EA COO Peter Moore. Meanwhile, Gibeau pointed out (opens in new tab) the "huge ovation" Battlefield 4 received when it was shown to 500 GameStop store managers earlier this week (opens in new tab) .

On a broader note, we may see more corporations adjust as they shift focus to next-gen consoles, and we'll be watching closely as the console market's gravity pulls on the tides of PC gaming.

Tyler Wilde
Executive Editor

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.