At E3 2018, Bethesda and id Software announced a sequel to their excellent 2016 Doom reboot, called Doom Eternal. A couple months later at QuakeCon in August, we got the full reveal—and if you liked the first game, which we loved, there's a lot to be excited about. Here's what we know so far.
What's Doom Eternal's release date?
There's no release date yet, but if id Software are basing the new game on similar technology to the 2016 reboot we're hopeful it'll arrive next year at some point. TechRadar report that this Amazon page was carrying a listing of December 28, which does seem like an odd time to release a game, right after the Christmas rush, and it would've been strange for Bethesda not to mention this during its E3 showcase or at QuakeCon if this was the correct date. Bethesda's E3 press release simply lists it as 'TBA'.
The QuakeCon gameplay video
You can watch the entire Doom Eternal gameplay video above. It looks a lot like the last Doom, of course, but there are some exciting new developments: wall climbing and dash moves, a grappling hook, a new arm blade, and a shoulder-mounted flamethrower. For our favorite highlights, head to Chris' rundown of the most metal moments.
What monsters will we fight in Doom Eternal?
Demons in #DOOM Eternal are destructible. You'll blast off chunks of armor and flesh from your enemies as you unleash your arsenal. https://t.co/4WubJuZeGO pic.twitter.com/Tev99b9ywDAugust 10, 2018
Creator director Hugo Martin says that there will be twice as many demons in Doom Eternal compared to the Doom 2016 reboot. It's unclear whether he means twice as many types of demon or just double the number of demons to kill. Either way, it will be a bloodbath.
From the trailer it looks like we'll be fighting Imps, Hell Knights, Spiderdemons, and Cacodemons-with-arms (aka Pain Elementals from the original Doom). At QuakeCon, we saw updated Arachnotrons, the Arch-vile, and the Marauder. The latter "looks like the Slayer," says Bethesda, and "there's a story behind that."
There's improved damage modeling on 'em, too, which you can glimpse in the clip below and the Tweet above:
What do we know about Doom Eternal's guns?
At QuakeCon, we saw concept art showing Doomguy's new arm blade, the 'Ballista' which can "spear demons with an explosive bolt," the Super Shotgun, which now has a 'meat hook' on the end (for grappling), and more. Check out the clip below:
Where is Doom Eternal set?
Earth, overrun by hell. The trailer shows burning skyscrapers and lots of open wasteland. That suggests we'll be fighting in wider levels with a bit more spectacle than the original reboot's Martian facility.
What else do we know about Doom Eternal?
The soundtrack will be composed by Mick Gordon, who did music for Lawbreakers, both of the modern Wolfenstein games, Killer Instinct and the 2016 Doom reboot.
According to the official Doom site "Doom Eternal will deliver the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat." That implies we'll see a similar combat style to Doom 2016, which featured fast movement, double jumping, and execution moves that encourage you to charge right into a demon's face before you kill it. This is good news.
Creative director Huge Martin says "we’re most excited about is showing you some of the things that you might not be expecting." Smooching confirmed?