After years of will-they-won't-they, Blizzard finally revealed Diablo 4 at BlizzCon 2019. Diablo 4 had been an open secret for years despite the speedbump that was the Diablo Immortal announcement at BlizzCon 2018. After several successive leaks of increasing credibility in 2019, we finally got an official announcement with trailers, classes, and a bit of gameplay to pore over.
Diablo 4 is a return to the darker look of early Diablo with even more blasphemy and profane imagery per capita. After the initial rush of information, we may not get more details on Diablo 4 again for quite some time. We'll collect everything you need to know about the next Diablo game here so check back to hear about any future leaks, trailers, and gameplay details.
Here's everything we've learned about Diablo 4 so far.
What is Diablo 4's release date?
We don't have a release date for Diablo 4 yet but we do know it's a pretty long way off, even by Blizzard standards.
During a Diablo 4 panel at BlizzCon 2019, Blizzard said that Diablo 4's release is a long ways off. "We are not coming out soon. Not even 'Blizzard soon'," said director Luis Barriga.
We might hear more at BlizzConline 2021
If you haven't heard, Blizzcon is moving online in 2021 for an event appropriately called BlizzConline. It's happening February 19-21 and will have similar reveals and fan-facing events that we're used to with typical BlizzCons.
This is also our best chance at hearing more about Diablo 4 in 2021. Whether it be a new trailer, more gameplay, or feature reveals, this would be the time for Blizzard to show their work. That said, Diablo 4's release is still far away, so no guarantees.
Watch the dramatic Diablo 4 cinematic trailer
This was one hell of a way to announce Diablo 4. The cinematic is gorgeous and morbid, exactly as Diablo should be. Imagine how much better off the world would be without treasure hunters accidentally resurrecting the ultimate evil.
Diablo 4's gameplay trailer shows the return of the druid
Diablo 4 is looking smooth. The game's darker art style stands out, though we've yet to see how busy the game will get once loot is popping out of enemies by the dozens. You can ride horses! Druids are back! Lots of good stuff happening here.
What are Diablo 4's starting classes?
Three classes were announced for Diablo 4: the barbarian, sorceress, and druid. In a panel following the announcement, it was confirmed that there will be five total classes. Details on the remaining two aren't available yet.
Here's some double Druid gameplay from Diablo 4
Game Informer posted 20 minutes of hands on gameplay with Diablo 4's Druid class shortly after the game's announcement. You can find a version without commentary by scrolling down this page. You can find similar gameplay videos from Game Informer for the Sorceress and Barbarian classes as well.
Diablo 4 is making big changes to items
Blizzard says that it's ideals when it comes to itemisation are strengthening class identities, supporting deeper customisation and giving players a level of depth that sits somewhere between Diablo 2 and 3. "We aim to provide years of things to discover and countless ways to build a class," game director Luis Barriga wrote in a development update.
Specific changes include the addition of weapon speed and other inherent physical characteristics that you'll find across all item types. Every shield, for instance, will have a block attribute on top of whatever other prosperities they have.
Item qualities and affixes have also been in the crosshairs. Blizzard says it wants to give players more flexibility and doesn't want them to feel like they should just ignore everything that isn't a legendary-tier item. "We’re increasing the potential power of individual affixes on Magic items," said Barriga. "We're increasing the maximum number of affixes on Rare and better items in the endgame. Legendary affixes now roll randomly (Yes, really!) on Legendary Items. And Unique items will replace Mythics."
Say goodbye to inventory Tetris
Yup, you heard right. No more shuffling various shapes around your limited inventory space trying to bring back just one more bit of loot. Blizzard says it wants to "avoid interrupting gameplay with pockets of inventory management." Fair.
Ancient items are being replaced
In Diablo 4, ancient items are no more. Instead, Blizzard is opting for a system that will hopefully encourage more unique play styles. Players will earn a consumable that allows them to attach a Legendary affix to non-Legendary weapons, essentially creating your own ancient items.
"Our newest proposal hits a couple different feedback points: addressing the usefulness of Rare (Yellow) items as well as increasing the depth and complexity of player gear choices in the endgame," lead systems designer David Kim said in a blog post at the end of 2019.
Exactly how this system will work is still being iterated on, though. The quarterly update in autumn of 2020 says that player feedback from BlizzCon indicated there were changes yet to be made.
"In order to gain specific, minor bonuses, players would most likely have to carry around several extra pieces of gear, each with different amounts of Ancestral/Demonic/Angelic Power on them. You would then need to constantly calculate each of the power levels of those items and compare with their overall power. It felt like an excessive amount of bookkeeping for the player," Blizzard say.
"However, one thing we really liked about the system was the gameplay of managing stats in meaningful ways to hit certain bonus thresholds that then make your items better suited for the playstyle you are going for. We need some more time for iteration/rework here and look forward to sharing more on itemization in our next quarterly blog."
Diablo 4 has three new stats
Blizzard is adding three new stats to Diablo 4: Angelic Power, Demonic Power, and Ancestral Power. Each has its own effect, but they'll also be used as prerequisites for item affixes.
- Angelic Power: increases the duration of all beneficial effects (like self-buffs or healing)
- Demonic Power: increases the duration of all negative effects (like debuffs or damage over time)
- Ancestral Power: increases the chance of on-hit effects (aka increased proc chance)
Here's Diablo 4's skill tree
In its quarterly update for September 2020, Blizzard talks about Diablo 4's new skill tree. The branches of the tree are where you'll spend experience earned while leveling to unlock new active skills, enhancements for those skills, and Passive Points. Passive Points are spent in the roots of the tree where you unlock additional effects.
Blizzard says that it currently aims for players to unlock around 30-40% of the nodes on the skill tree by the endgame, meaning players will have quite different builds even within the same class.
In the same update, Blizzard details the Enchantment System available to Sorceresses. After unlocking a Sorceress skill, it can be placed in an active skill slot that works the way other classes' active skills work. It can also be placed in an Enchantment slot that removes your ability to use it as an active skill but grants a different secondary effect instead. As an example, Blizzard explains the current implementation for the Meteor skill (which is subject to change, it notes) "Meteor allows you to call a fiery chunk of rock from the sky. If you choose to slot it as an Enchantment, you won’t be able to control your Meteors, but they’ll fall onto enemies periodically."
Diablo 4 monsters are classified as "families"
Diablo 4's baddie classification will be a bit different from Diablo 3's. In D4, monsters will be part of "families" that share a fighting style. So far Blizzard has talked about Cultists, Drowned, and Cannibal families.
In the first quarterly update, senior encounter designer Candace Thomas talked through the Cannibals. They're intentionally designed with several melee type monsters but no ranged.
"Instead, they spring at the player with supernatural swiftness. Some may close the gap by leaping over obstacles and would-be competitors, while others will swiftly and deftly maneuver through other monsters to get first blood. This provides a very different experience and gives the player less time to make thoughtful positioning decisions, thus making combat with these flesh-eaters feel frenetic."
How do the online features work?
BlizzCon attendees were able to get their hands on the game, and our first impression was that it's a game whose stark and desolate look is in contrast with its always-online elements, which guarantee that other players will be running past as you explore it: "There's no queuing or anything like that, but seeing players who are clearly on the same quest, but aren't a permanent part of my world, reminds me that this isn't just my adventure."
If you'd like to know more about how Diablo 4's shared world works, here's our breakdown of that. The main takeaways are that dungeons will be instanced for solo or partied players, and in the overworld you'll see more players in towns and safe areas—though there's no option to turn them off altogether, even if you're solo. World events will draw players together, and you'll be able to ride mounts to cross great distances. Difficulty can be set when you enter a dungeon, while above ground it will be scaled to your level (though there is a permadeath mode).
Here are some more facts about how Diablo 4's online world works:
- Enemy levels scale so that friends can always play together
- Dungeons are private for solo or partied players. It's only in the open world where you'll encounter the public.
- When entering a dungeon, you can select difficulty options "with great granularity."
- World events will call players together to fight as a group
- There is no option to disable seeing other players or an offline mode, but you can solo the whole game if you never feel like grouping up.
Diablo 4 will support controllers for PC
Blizzard talked in its first quarterly update about how it's designing the user interface with lots of player types in mind. Here's some UI/controller-specific stuff you can do in Diablo 4 according to lead UI designer Angela Del Priore:
- Switch between mouse/keyboard and controller without "throwing people completely off kilter"
- Choose to have the action bar in the middle center or bottom left of the screen
- Open UI screens independently in couch co-op mode
- Rebind your primary attack to something other than left mouse click