Destiny 2 game director Luke Smith talks about WoW's most ambitious world event ever
“It was such an important chisel that would hammer me into what I would become today.”
When Destiny 2 director Luke Smith sends an email, his signature reads a little differently than you might expect. “Luke Smith, Scarab Lord”—an honorific given to just a few hundred WoW players out of the tens of millions who have played since it launched. It’s a title Smith came to own when his tauren Shaman, Aganathyre, stood before thousands of players on the Eredar server one fateful Saturday morning in spring 2006 and rang an ancient gong.
“Aganathyre, Champion of the Bronze Dragonflight, has rung the Scarab Gong,” read a broadcast to every player in Azeroth in that moment. “The ancient gates of Ahn’Qiraj open, revealing the horrors of a forgotten war...”
In 2006, Blizzard launched a world event so ambitious that, to date, nothing has eclipsed it. With many of Azeroth’s original threats defeated, players’ attention turned to Silithus, a land on the doorstep of the dormant insectoid empire of Ahn’Qiraj. To open the gates and unleash the monsters (and loot) within, players had to contribute to a war effort that required cooperation on a scale never seen in World of Warcraft before or since. It wasn’t just words in a quest window—all of Azeroth came together to fight the Qiraji.
Enemy at the gates
As the raid leader of Paradox, Eredar server’s top Horde guild at the time, Smith didn’t realise what he was doing when he claimed Broodlord Lashlayer’s head. The guild had cleared the Blackwing Lair raid, where the Broodlord resided, plenty of times. But Lashlayer’s head was a new item they had never seen before. Because only one version of it dropped for the 40 players in the raid team, Smith took it for safekeeping. “I said hey this thing is going to drop from Broodlord, it’s the head, and I’m going to take it,” Smith says. “This was before people knew what it was for.” He didn’t know it would put him on the path to becoming a legend.
Lashlayer’s head became the first piece in a quest chain to build The Scepter of the Shifting Sands, an artefact that would ring the Scarab Gong and open the Gates of Ahn’Qiraj for everyone on the server. But doing so was a gargantuan effort. To fuel the war effort, players in each faction had to gather just over a million different supplies from 90,000 copper bars to 250,000 Mageweave Bandages—each one handcrafted by an actual player.
Meanwhile, Smith and his guild were racing to beat top Alliance guilds and build the sceptre first. Part of that race involved grinding reputation points with the Brood of Nozdormu by killing Qiraji monsters and turning in their carapaces. Smith and his guild enlisted the aid of other Horde guilds, offering to run them through difficult raids for gear in exchange for turning in carapaces on Smith’s behalf. “You had to create a supply chain,” Smith says. “It wasn’t just Paradox, it was a server-wide effort—easily hundreds of players.”
It was a 24-hour effort for Smith’s character. When he slept, friends would log into his account to play and receive carapaces from others. During the day, Smith organised raids to defeat the bosses required to earn the three shards to craft the sceptre.
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One quest required defeating a raid boss that broadcast a message to all players letting them know what was happening so opposing guilds could interfere. Another involved a ‘smash and grab’ operation where Smith had to infiltrate the human capital of Stormwind and steal the page of a book. “It was completely transcendent,” Smith explains. “I didn’t do any of this by myself. We’d all get into Ventrilo and I would read the whole quest text I was seeing to everyone. We were really sharing in this quest together as a group.”
Amazingly, Smith and his guild beat the Alliance and became the first to complete The Scepter of the Shifting Sands, grind the requisite reputation and amass the millions of supplies. It was official: he would become Azeroth’s champion against the Qiraji threat and the Scarab Lord.
Open sesame
A bleary-eyed Smith logged into World of Warcraft to an audience of thousands. Paradox had formed a protective line creating a path to the Scarab Gong while a sea of Alliance and Horde players waited eagerly. Smith tells me the moment is etched so clearly in his mind he can remember the exact armour his Shaman was wearing. “I walked up to the gong and the game was running at a profoundly sad framerate,” Smith laughs. “It’s like you’re playing a slideshow, though that’s not how it felt at the time.”
The moment that gong was rung, and the game-wide broadcast made sure everyone knew Aganathyre’s name, the Gates of Ahn’Qiraj opened and hundreds of monsters spilled forth. It was a battle that would last ten hours, but Smith and Paradox weren’t there to see it. They waded through the hordes and began a new race: the first to clear the new raid.
Smith didn’t realise it, but that gong rang an end to a life-defining moment. “It was such an important chisel that would hammer me into what I would become today,” Smith tells me. “My time with World of Warcraft is really embodied by the Scarab Lord experience.”
With over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. His love of PC gaming started extremely early. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo.