[Deep breath] Tom Clancy's The Division 2 Warlords of New York Expansion Year 5 Season 1 Broken Wings Descent Mode will be on public test servers tomorrow

I hope I have this right, because it's gotten a bit complicated since I last checked: Tom Clancy's The Division 2 Warlords of New York Expansion Year 5 Season 1 Broken Wings Descent Mode is coming in early June. And if you play Tom Clancy's The Division 2 Warlords of New York Expansion on PC, you can get an early look at Descent Mode (in Tom Clancy's The Division 2 Warlords of New York Expansion Year 5 Season 1 Broken Wings) tomorrow.

Descent Mode will be on public test servers on April 21 for players on PC. To be clear, that's public test servers for Tom Clancy's The Division 2 Warlords of New—well, you get it.

I've clearly lost track of what's been going on in The Division 2 recently, but Descent Mode actually sounds kinda cool. It's a free roguelite mode you can play solo or with up to four players in co-op, and weirdly, there's no loot. 

Technically, there's no combat or enemies or anything else, either: In the game's fiction, Descent is a simulation used to train Division agents. You start out with no gear, perks, or specializations, and as you battle waves of simulated enemies and clear simulated levels you'll gain power-ups of the sort you typically find from gear in The Division 2. Since it's a simulation, you can try out a new build for your character each time you play—sort of like a speedrun of the main game without getting locked into a particular build or playstyle (or the time commitment it takes to build a character). You can also compare your scores with other players on a global leaderboard.

PC players will be able to jump in and give it a try tomorrow on The Division 2's public test server. The roadmap for The Division 2 Warlords of New York Expansion Year 5—etc—was also revealed today, which includes a new mode called Incursion in Season 2, a trip back to Manhattan in Season 3, and more story DLC in Season 4. 

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.