Dead Cells update adds Hollow Knight's nail, lets you turn into a chicken

Punishing permadeath platformer Dead Cells (our pick for Best Roguelike back in 2018) just got a new update that adds skins, weapons, and skills from other indie games that have cores of similar hardness. To unlock the outfits you'll need to complete challenges found via a book of clues in the opening area, and the rest can be found in new lore rooms scattered throughout the levels.

The additions include the nail from Hollow Knight, which can be used in a downward-attack move I'm sure won't be infuriatingly difficult to pull off. Though the Knight himself isn't playable in Dead Cells, Juan from Guacamelee is and thanks to "Pollo Power" he can transform into a chicken that lays eggs, which then explode. That's a tough act to follow, but the Penitent One from Blasphemous does add a Face Flask you use by smashing it onto your own forehead. 

There's also a gun from Hyper Light Drifter (which marks targets, and can turn into a sword that causes bonus damage to said marked targets while also regenerating the gun's ammo), a bone club wielded by Skul: The Hero Slayer (who is a skeleton, it's like if you or I went into battle wielding a severed leg), and the mutton-chopped protagonist of Curse of the Dead Gods brings a machete/pistol combo. That last one returns the favor from the time a bunch of Dead Cells gear appeared in Curse of the Dead Gods.

I find these kinds of crossover events between indie developers charming. When, say, Terraria and Don't Starve have a crossover it's presumably because of mutual respect between the creators rather than a big wodge of money being handed over to get another corporate entity jammed into Fortnite.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.