Dark Souls mouse control mod turns it into a genuine PC game
DarkSoulsMouseFix adds raw input, a UI cursor, and removes acceleration.
When Dark Souls was initially released on PC, it was clearly a rushed console port. But thanks to DSfix by famed modder Durante, we were finally able to change the rendering resolution and mod textures. Still, the keyboard and mouse controls were abysmal. PC purists didn’t have a clear route into what so many consider one of the greatest games ever made.
With DarkSoulsMouseFix, which just entered a 1.0 beta status, those problems are solved. Here’s the feature list for the initial release according to the download page:
- True raw mouse input without controller emulation
- No additional smoothing or acceleration
- Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming
- Allows any action to be bound to any mouse button, the mouse wheel or keyboard key
- UI Auto Cursor mode that enables and disables the cursor whether a menu is open or not
- Improved target switching
- Includes a GUI for easy configuration
- Compatible with DSFix
We’ve yet to try it for ourselves, but players in the Reddit thread where we found out about the mod seem very, very happy. It’s far from perfect—players are also reporting plenty of bugs—but for those who can't wrap their minds or hands around a controller, DarkSoulsMouseFix is a significant step forward. Dark Souls is finally a real PC game. Now I can annoy even more friends with unsolicited praise for one of my favorite games ever.
Give the mod a shot for yourself by downloading it from the PC gaming wiki, where the installation instructions are also provided.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles.
FromSoftware's Hidetaka Miyazaki says the studio doesn't 'have any particular plans to develop Elden Ring 2', but that doesn't mean the 'Elden Ring IP' is over
Elden Ring streamer completes a level 1 playthrough beating the game's 165 bosses—on NG+7, a difficulty she had to finish the game 7 times over just to reach