Cliff Bleszinski recalls his '90s FPS beef with John Romero was so intense he wanted to 'take that guy down'

Cliff Bleszinski, Lead designer for Xbox 360 Gears of War
(Image credit: Getty Images, Amy Graves, WireImage)

The '90s were weird, man. Nowadays our celebrity game devs leave the beef and drama to streamers, but things could get heated back in the day. One of PC Gamer's very own "Game Gods" from the class of 2000, Cliff Bleszinski, recently dished a little on that heady time in an interview with IGN, particularly on how hard the former Epic developer was gunning for id and Ion Storm co-founder John Romero.

"I saw Romero as my enemy," Bleszinski said flatly of the Doom co-creator, recalling a jealousy of id's success and Romero's "rock and roll" persona: "'I'm going to take that guy down'. It goes back to, again, the whole 'I had nothing and I wanted it, you had everything and you flaunted it.' So we were gunning to try and defeat [Quake]."

(Image credit: Future)

At the time, Bleszinski was a game design wunderkind at Tim Sweeny's Epic MegaGames (bring the old name back if you ask me). Bleszinski cut his teeth on the likes of Dare to Dream and Jazz Jackrabbit, but it was with the release of Unreal in 1998 that Epic and the artist formerly known as CliffyB stepped up as a major competitor to id and Ion Storm.

Bleszinski described Unreal as being deliberately "counter-programmed" to id's Quake series in the IGN interview: "Yes, we were making a multiplayer first person shooter, but we wanted to have bright colours, not make it kind of dark and dreary. Same thing with the first Unreal. Unreal had the bright coloured lighting, it had sky castles, it had all these beautiful environments, whereas Quake was deep, dark, Trent Reznor fuelled, Cthulhu dungeons."

Nowadays, Bleszinski seems a bit chagrined at the intensity of it all in hindsight, and IGN notes that he and Romero are now good friends. Maybe this can all serve as good conversation fodder for that new podcast Romero's starting with fellow Doom co-creator, John Carmack. 

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

Read more
Doom: The Dark Ages with original Doomguy's head Photoshopped on top
Doom: The Dark Ages' 'iron tank' gameplay takes things back to the very beginning: 'It feels more like classic Doom than any game we've made up to this point'
Doom: The Dark Ages screnshot
Doom: The Dark Ages has no multiplayer: 'Our campaigns are, to a great extent, what people come to the modern Doom games to play'
Doomslayer pointing a large gun at a larger demon
'I like making Doom games': Doom: The Dark Ages won't be the end, says director Hugo Martin
A retro-futuristic robot does his rounds in WolfEye Studio's next game, a cannon of some sort grafted to his arm.
Raf Colantonio can’t stop making first-person immersive sims: 'Weird West was a sidestep'
Close up of Fallout Power Armor helmet on orange background
Disco Elysium game director Robert Kurvitz praises the first Fallout: 'It makes other post-apocalyptic worldbuilding seem like an amusement park'
A maddened sicko raises a knife
Blizzard co-founder and Diablo designer thinks new ARPGs have 'cheapened' the genre with fast leveling, throwaway loot and enemies
Latest in Gaming Industry
Assassin's Creed meets PUBG
Ubisoft is reportedly talking to Tencent about creating a new business entity to manage Assassin's Creed and other big games
Possibility Space concept art.
Possibility Space owners sue NetEase for $900 million over allegations it spread 'false and defamatory rumors' of fraud at the studio that ultimately forced it to close
Valve soldier man on a pc.
2024 was Steam's 'best year ever' of users buying newly released games—but I wouldn't celebrate the end of the forever game era just yet
Money money money.
Valve tracked 1.7 million Steam users who joined in 2023 to see if they stuck around—they did, and they spent $93 million
Gabe Newell in a Valve promotional video, on a yacht.
Go ahead and complain the discounts aren't as steep as they used to be, but Steam just had its biggest year ever for seasonal sales
Pirate Bay co-founder Carl Lundstrom
Pirate Bay co-founder and far-right politician found dead after plane crash
Latest in News
Assassin's Creed meets PUBG
Ubisoft is reportedly talking to Tencent about creating a new business entity to manage Assassin's Creed and other big games
Resident Evil Village - Lady Dimitrescu
'It really truly changed my life in every possible way': Lady Dimitrescu actor says her Resident Evil Village role was just as transformative for her as it was for roughly half the internet in 2021
Storm trooper hero
Another live service shooter is getting shut down, this time before it even launched on Steam
Possibility Space concept art.
Possibility Space owners sue NetEase for $900 million over allegations it spread 'false and defamatory rumors' of fraud at the studio that ultimately forced it to close
Valve soldier man on a pc.
2024 was Steam's 'best year ever' of users buying newly released games—but I wouldn't celebrate the end of the forever game era just yet
Money money money.
Valve tracked 1.7 million Steam users who joined in 2023 to see if they stuck around—they did, and they spent $93 million