Chime 2 announced, out later this year
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Chime came out in 2010, and I quite liked it, even though I wasn't very good at it. The idea was simple—fit tetronimo-like shapes onto a grid to create larger geometric shapes that influence the catchy music playing in the background—but doing it well enough to rack up decent scores was a different matter entirely, and something I never really developed a talent for.
It fared reasonably well in our review, too, although we noted that it was a somewhat restricted experience, concluding, "Being limited to just six levels, Chime, while smart and interesting, feels like a demo for an as-yet unmade game where your music library provides the levels." Interestingly, designer Ste Curran alluded to the same thing in today's announcement of Chime 2.
"Chime remains one of my favourite projects, but it always felt like unfinished business to me and I’m so pleased to be returning to it," he said in a statement. "We’re halfway through rebuilding the game from scratch and I’m looking forward to working with new artists in a new aesthetic and—hopefully—finding new ways to play too."
The original Chime was developed by Zoë Mode for OneBigGame, but Chime 2 is being created under license by Chilled Mouse. A website has gone up at Chimegame.com, although there's not much to see there yet, but the developers plan to have an early version of the game on display at EGX Rezzed in London, which is actually underway now.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

