Broken Sword's Irish pub

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WHY I LOVE

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In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Andy goes for a pint of ale in his favourite virtual pub.

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“Is this your first pint of real ale?” he asks. Stobbart says it is, and he proudly explains how it’s “brewed from natural ingredients to traditional methods.” Hearing this, another patron sitting by the bar chips in. “In other words,” the man says. “It’s flat and warm with bits in, and it makes you fall over.” Undeterred, Stobbart downs a pint of the murky brown ale. Most players will stop here, but it’s actually possible to keep ordering more pints, and Stobbart gets increasingly drunk and rowdy if you do so.

“Have you ever considered turning MacDevitt’s into a cocktail bar?” he asks after a few too many jars. “Cocktails are chic, cool, and popular with young drinkers!” The barkeep baulks at the idea. “Kids in the bar? Can you imagine it? Pinball, pimples, and puke!” Keep drinking the ale and Stobbart will eventually be (wisely) refused another. “Gimme another beer, dude!” he shouts. “Give everyone another beer! Let’s party!”

And that’s the end of his brief relationship with real ale. MacDevitt's is the best depiction in a game of the afternoon drinking session that spirals out of control—albeit condensed into the space of ten minutes. It feels remarkably like a real pub, perfectly capturing the ambience of traditional watering holes. The writers—Charles Cecil, Dave Cummins, and Jonathan Howard—avoided the usual Irish stereotypes, but not entirely. It’s still a caricature of the Emerald Isle, but a loving, rather than a cynical, one. If I could have a pint in any virtual saloon, it would be this one.

Andy Kelly

If it’s set in space, Andy will probably write about it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story.