Bioshock Infinite info, screens and trailer
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
It's not Rapture, it's Columbia. It's not underwater, it's tied to Zeppelins and floating around the world, thousands of feet in the air. It's not a secret, delapidated cool kid's club, it's a spectacle of American achievement with the same agenda as the moon landings. And you're not a Nameless Nelly, you're ex-private detective Booker DeWitt. Watch the first Bioshock Infinite trailer (it's not an infinite trailer, it's about two minutes long) and prepare to go "oooooh."
Ooooooh. The game was revealed to press yesterday in New York, and thankfully Craig was there. He's written us a blow-by-blow of the Bioshock Infinite demonstration there. The basics, though, are that Ken Levine is heading this BioShock up, that it's set in the early twentieth century, that there's a psychic lady and evil steampunk cybullies, and that you probably shouldn't fall off.
You've been sent into this rogue 1900s Death Star to retrieve a woman called Elizabeth. She's at the centre of some sort of conflict, she has magical powers that give her nosebleeds, and you'll need to work together to survive and escape. It'll have more of the same consequence-driven story, although we've not yet got details on what those choices will be.
When I played BioShock for the first time, I was expecting the Splicers to have personalities and dialogue, to be characters. They were characters, but that didn't stop them from running at you with a knife. They were basically monsters with voice actors. It won't be like that in Bioshock Infinite, according to Ken.
"When designing BioShock Infinite, we thought, 'wouldn't it be great if you walked into a room in this game and you didn't necessarily know the dispositions of the people in it? Are they going to sit there? Are they going to attack you? What might set them off?' We really wanted to have a notion that not everyone in the city was automatically hostile towards you. Instead it has more of that “Wild West” feel where you walk into a bar with your hand on your pistol and you're not sure what's going to happen to you."
Craig is on the floating city right now, interviewing Ken Levine as his Gyromotive Steamcoptertrain refuels. Watch this space.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

