Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
View
Popular
  • GTA 6
  • Marathon
  • Oblivion Remastered
  • Baldur's Gate 3
  • Schedule 1
  1. Games
  2. FPS
  3. Bioshock

Bioshock 4K gallery

Features
By James Davenport published 28 August 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 1 of 22
Page 1 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 2 of 22
Page 2 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 3 of 22
Page 3 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 4 of 22
Page 4 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 5 of 22
Page 5 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 6 of 22
Page 6 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 7 of 22
Page 7 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 8 of 22
Page 8 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 9 of 22
Page 9 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 10 of 22
Page 10 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 11 of 22
Page 11 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 12 of 22
Page 12 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 13 of 22
Page 13 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 14 of 22
Page 14 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 15 of 22
Page 15 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 16 of 22
Page 16 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 17 of 22
Page 17 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 18 of 22
Page 18 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 19 of 22
Page 19 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 20 of 22
Page 20 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 21 of 22
Page 21 of 22

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Bioshock just had its eighth birthday. It's now a big and old daddy. I figured it'd make great Pixel Boost fodder, so played through the introductory segments in 4K. In my memory, Bioshock is beautiful, a game with dense locales and a real sense of place despite its outlandish premise. It also stands as my personal favorite. As it happens, we’re also running a survey to see what you think about the Bioshock series overall. Hop in and let us know, but don’t let the screenshots sway your opinion.

We were able to run it at 7680x4320, but the screenshots kept failing to save. Bumping it down to a 4480x2520 resolution did the trick.

To do the same, you need Durante’s GeDoSaTo tool. Download it here. It allows you to downsample, which basically means it allows the game to render at a high resolution, but just resizes it to fit on your monitor. By crushing down the virtual pixel size, it basically functions as super duper anti-aliasing.

Bioshock should be recognized by default in GeDoSaTo, but you’ll still need to tweak a few things to get it running. First, click on ‘Edit Settings’ in which you’ll need to add your monitor’s native resolution after the presentWidth and presentHeight variables. Be sure to save and close.

GeDoSaTo only plays nice with Bioshock if it’s running in DX9 mode, so we need to make a tiny change in its launch settings. Find Bioshock in your Steam library, right click, select “Properties”, and click on the “Set launch options” box. Once open, type “-dx9” in the text field, hit “Okay” and launch the game. Head to the resolution options and crank them up.

While it’s novel to play Bioshock at such high resolutions, it only serves to highlight how old and muddy certain textures actually are. The UI elements look especially dated and stand out against the sharper background. That said, the neon lights and character models, which were already quite detailed, look pretty nice with smoother edges.

Page 22 of 22
Page 22 of 22
James Davenport
James Davenport
Social Links Navigation

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles. 

Read more
An image of a Gigabyte GS27U gaming monitor against a teal background with a white border
Get into 4K gaming with this 27-inch IPS monitor, now $330 or 0.004 cents per pixel if you prefer
This subreddit dedicated to the worst computer setups on Earth makes me weirdly proud to be a PC gamer
MSI RTX 5090 Suprim in an open test bench
The unwelcome workaround for Nvidia's RTX 50-series black screen issues is to hobble your gaming monitor with a 60 Hz refresh rate
Samsung 8K TV
AMD and Samsung demo 8K 120 Hz gaming and I am really, really struggling to care
The Agon Pro AG246FK6 gaming monitor floats in a pink-blue gradient void.
AOC announces its own 600 Hz monitor offering though the thought of such a high refresh rate just makes my eyes water
An image of a Gigabyte OLED gaming monitor against a teal background with a white border
Enter the glorious world of true HDR gaming with this massive 32-inch 4K OLED gaming monitor, now $710
Latest in FPS
Borderlands 4 screenshot
Randy Pitchford asks fans to 'play the game first' before judging Borderlands 4's new minimap-free HUD
Quake remake
Quake finally makes it into the World Videogame Hall of Fame
Juno as Chun Li
Overwatch 2 remembers it can collab with videogames outside the Blizzard catalogue, bringing Street Fighter 6 to the battlefield
Doom: The Dark Ages
Doom: The Dark Ages review
Alien: Rogue Incursion Evolved Edition - about to blast a xeno with a shotgun
Alien: Rogue Incursion will escape its VR shackles and become a normal bug-hunt shooter later this year
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
The mod that aimed to recreate Counter-Strike 1.6 in CS:GO is now officially cancelled following 'abrupt actions by Valve that prevent us from releasing' the project
Latest in Features
A goblin with sharp teeth, wearing goggles, lets out a mischievous cackle in WoW's latest patch: Undermine(d).
How World of Warcraft's add-on changes will affect the most popular mods
death stranding 2
Death Stranding 2 sounds like everything I hoped it'd be
Captain Blood art
Publisher who resurrected lost pirate game Captain Blood says it's 'a 3 or 4' by today's standards, but that's half the fun: 'All its charms, all its flaws, all the vibes are from that era'
An iguana crossing a street near a woman on a scooter
Bodega cats, trash pandas, and a great white shark: the real stars of the GTA 6 reveal are all the animals hiding in plain sight
A close-up of Sophie from Clair Obscur
I couldn't have played Clair Obscur without its accessibility settings, and now it might be my GOTY
How do you get fresh blood in a 22-year-old, infamously impenetrable MMO? EVE Online hopes it's a 'player-created gig economy' that has veterans making missions for newbies: 'We're 100% sure that you will do a better job'
  1. A bunch of the best Steam Deck accessories on a blue background.
    1
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  2. 2
    Best graphics card for laptops in 2025: the mobile GPUs I'd want in my next gaming laptop
  3. 3
    Best mini PCs in 2025: The compact computers I love the most
  4. 4
    Best 14-inch gaming laptop in 2025: The top compact gaming laptops I've held in these hands
  5. 5
    Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I've tested
  1. Doom: The Dark Ages
    1
    Doom: The Dark Ages review – Indulgent and deliciously violent, but surprisingly safe
  2. 2
    HP Omen Max 16 gaming laptop review
  3. 3
    Apple Mac Studio M4 Max review
  4. 4
    Revenge of the Savage Planet review: A refreshingly cheerful dystopian metroidvania that just wants you and your co-op friend to have some laughs
  5. 5
    Acer Predator SpatialLabs View 27 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...