Bethesda embraces anti-Nazi stance: That's 'what Wolfenstein represents'

You might think that "Make America Nazi-Free Again," backed by the "NoMoreNazis" hashtag, would be a fairly uncontroversial position to take, especially for a game like Wolfenstein 2: The New Colossus. Nazis, after all, are the Universal Bad Guys, and whether it's at home, or far, far away, kicking their asses is always a good idea. Yet somehow, not everyone saw it that way.

To its credit, Bethesda isn't trying to soften or backpedal on the message. In fact, Pete Hines, the studio's vice president of marketing and PR, is doubling down on it. "Wolfenstein has been a decidedly anti-Nazi series since the first release more than 20 years ago. We aren't going to shy away from what the game is about," he told GamesIndustry. "We don't feel it's a reach for us to say Nazis are bad and un-American, and we're not worried about being on the right side of history here."

"[In the game] freeing America is the first step to freeing the world. So the idea of #NoMoreNazis in America is, in fact, what the entire game (and franchise) is about. Our campaign leans into that sentiment, and it unfortunately happens to highlight current events in the real world."   

He clarified that Wolfenstein 2: The New Colossus wasn't developed as a commentary on the current political climate in the US, echoing comments made in August by developer Machinegames. He called it a "pure coincidence" that it's coming out at a time when Nazis are marching in American streets, but added that it's "disturbing" that some people find its out-loud anti-Nazi stance to be controversial.

"This is what our game is about. It's what this franchise has always been about. We aren't afraid to embrace what BJ stands for and what Wolfenstein represents," Hines said. "When it comes to Nazis, you can put us down in the 'against' column."

The Wolfenstein series actually debuted way back in 1981 with the top-down stealth game Castle Wolfenstein, and its 1984 follow-up Beyond Castle Wolfenstein. But it became more widely known as an FPS series in 1992 with id Software's Wolfenstein 3D, a game about killing Nazis, and the prequel Spear of Destiny, which was also about killing Nazis. The series was rebooted in 2001 by Activision with Return to Castle Wolfenstein, a game about killing Nazis, but went dormant again until the release of Wolfenstein, a game about killing Nazis, in 2009. Bethesda acquired the series along with id Software and gave it a powerful character-driven twist in 2014 with Wolfenstein: The New Order, a game about killing Nazis, and then followed up a year later with Wolfenstein: The Old Blood, a "standalone expansion" prequel about killing Nazis.   

Wolfenstein 2: The New Colossus comes out on October 27. Here's Machinegames explaining some of the different ways it will enable you to kill Nazis.

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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.