Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

By Fraser Brown Published
News And now he's going to have to duke it out with Thief designer Randy Smith Evergreen.

By Jeremy Peel Published
No green light The immersive sim will find a way outside of AAA.

By Jeremy Peel Published
Capital punishment In your end-o.

By Fraser Brown Published
News Immersive sims should get out of the AAA arms race.

By Jeremy Peel Published
House of the Dragon Age It's rough, dated and still probably one of the better GoT games.

By Fraser Brown Published
News Rescue mission.

By Fraser Brown Published
News "I've heard enough about it. I almost feel like I've played it."

By Jeremy Peel Published
Max pain But you might struggle to stay A Wake for it.

By Jeremy Peel Published
In the airship Publishers are enthusiastic, but they're not yet stumping up the funds.

By Fraser Brown Published
News We were robbed of another planar adventure.

By Jeremy Peel Published
Candlekeepin' on Just as there were multiple Bhaalspawn, there was never really just one Baldur's Gate 3.

By Jeremy Peel Published
Dismembered Prime Monster is a smartly satirical take on the antics of British MPs

By Fraser Brown Published
News Imsim legend Jonathan Chey's new game is exploring a solution to plasmid favouritism.

By Jeremy Peel Published
Freak out Build a grotesque mutant and then play to their hideous strengths in a highly-detailed sci-fi dungeon.

By Jeremy Peel Published
Closer to God Maximum lore inhalation.

By Jeremy Peel Published
DRY RUN Does Bungie’s battle royale-style experiment sacrifice too many of the extraction shooter’s best qualities?

By Jeremy Peel Published
news "We had everything that I've seen from Crimson Desert in the plans for that game."

By Jeremy Peel Published
Endurance run After "the reality of the industry hit," the studio pivoted to a new structure and fist-focused combat.

By Jeremy Peel Published
Buggy Beauty An ode to the wonky yet wonderful projects of yesteryear, and their modern successors.

By Jeremy Peel Published
Corp warp Imagine a world with ever-so-slightly fewer cyberpunk games. Welcome to 2012.

By Jeremy Peel Published
Asset's creed Is that developer actually lazy for leaning on an old reload animation, or are they simply smart?

By Fraser Brown Published
News Alex Hutchinson diagnoses the downward trajectory of his former employer.

By Fraser Brown Published
News
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