Jeremy Peel
Jeremy Peel is an award-nominated freelance journalist who has been writing and editing for PC Gamer over the past several years. His greatest success during that period was a pandemic article called "Every type of Fall Guy, classified", which kept the lights on at PCG for at least a week. He’s rested on his laurels ever since, indulging his love for ultra-deep, story-driven simulations by submitting monthly interviews with the designers behind Fallout, Dishonored and Deus Ex. He's also written columns on the likes of Jalopy, the ramshackle car game. You can find him on Patreon as The Peel Perspective.
Latest articles by Jeremy Peel

Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'
By Jeremy Peel published
Asset's creed Is that developer actually lazy for leaning on an old reload animation, or are they simply smart?

Former Assassin's Creed and Far Cry director says Ubisoft 'became very allergic' to new games, which contributed to a 'talent drain'
By Fraser Brown published
News Alex Hutchinson diagnoses the downward trajectory of his former employer.

The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it'
By Fraser Brown published
News

Assassin's Creed 3's greatest feature was pushed to the side until Black Flag because Ubisoft was worried that 'the tech wouldn't work'
By Fraser Brown published
News We had to wait another year for a proper high seas adventure.

Ubisoft made another Avatar game the world has forgotten about, so I opened Pandora’s boxed copy and dropped into the jungle
By Jeremy Peel published
I'm blue, dabadee It's as if Apocalypse Now was made in 10 months rather than 10 years.

Any remake of GTA 4 must preserve its minigames and misery
By Jeremy Peel published
Go bowling Niko Bellic’s would-be redemption story is a dart to the heart.

Nearly 20 years ago, the makers of Age of Empires tried to make a Halo MMO, and then the studio closed: 'I still feel like no-one has really done the action MMO I see in my mind'
By Fraser Brown published
News The audacious quest ended all the way back in 2008 after five years of development.

Counterfeit Monkey is so magnificent a text adventure that I'm convinced the puzzle genre went wrong when it added graphics
By Jeremy Peel published
Word up The power of the written word can quite literally change nations in this sci-fi masterpiece.

Roguelite city builder Super Fantasy Kingdom has been a big success, and now its developer can afford a luxury he's always dreamed of: 'A real winter jacket'
By Fraser Brown published
News At least he's cosy now.

The likelihood of another Battlefield: Bad Company is slim, but its former lead designer thinks Battlefield boss Vince Zampella could make it happen: 'He knows his sh*t'
By Fraser Brown published
News "I would like to play it and see what they wind up doing."

The 9 best quests in Fallout history
By Jeremy Peel published
fall in Want the best Fallout has to offer? Start here.

Battlefield liked to 'take the p*ss' out of Call of Duty, but it was a 'very healthy rivalry' that pushed DICE to do its own thing
By Fraser Brown published
News "You push yourself to do stuff maybe you wouldn't do if they were not there."

Funcom may have closed down Metal: Hellsinger studio The Outsiders, but its co-founder and Battlefield vet David Goldfarb says it's not over yet: 'We're working on the 2.0 version of The Outsiders, so we're not dead'
By Fraser Brown published
News Down but not out.

The best characters in Fallout
By Jeremy Peel published
nuclear family We get on with these Fallout characters like a world on fire.

I've played every Call of Duty: Black Ops game, and will now attempt the impossible: Explaining all of the lore so you can understand Black Ops 7
By Jeremy Peel last updated
BLOP drop There's a maximum amount of sense this series can make, and we'll endeavour to reach that threshold together.

The life and death of Call of Duty's most controversial mechanic, the boost jump: 'They almost threw me out of the room'
By Jeremy Peel published
High life How CoD embraced the future, before backlash brought it back down to earth.

GTA: San Andreas is full of legends, and it's got me chasing ghost ships and urban myths like a schoolkid in 2004
By Jeremy Peel published
The horror There's a magic in the myths that wikis have taken from us.

When Irrational picked a new writer for BioShock Infinite, it didn't realise he was in the next room, already working at the studio
By Fraser Brown published
News Serendipity.

The Outer Worlds 2's senior narrative designer is 'really happy' if you miss out on major characters with 'thousands of lines of dialogue'
By Fraser Brown published
News "We're really making a game that you can play multiple times and have a very different experience."

Battlefield had a messy predecessor, Codename Eagle, that predates even DICE’s involvement in the series
By Jeremy Peel published
Roll of the dice The millennium-era reviews make for funny and illuminating reading.

Call of Duty was saved against the odds when Infinity Ward imploded
By Jeremy Peel published
Make or break Modern Warfare 3 co-director Glen Schofield tells the dramatic story of its making first-hand.

X-COM's creator wants to make a sequel to his spiritual successor, despite it being a 'very difficult project'
By Fraser Brown published
News Phoenix Point could rise again.

The creator of X-COM isn't worried about old fans not vibing with his new game: 'It's successful for people who have maybe not played any strategy at all'
By Fraser Brown published
News There's little overlap between X-COM and Chip 'N Clawz.
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