Audiosurf, 12 years old this month, just received an update

(Image credit: Dylan Fitterer)
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I would not have predicted the first Audiosurf would still be receiving patches in the year 2020, but here we are. The "ride a space rollercoaster that rises and falls in time to songs from your mp3 collection" game from 2008 has been updated for better widescreen support and more corkscrew twists.

You'll notice the improved widescreen scaling on ultrawide monitors, but apparently the scaling has been tweaked for 16:9 monitors as well. Also narrowscreen is now an option if you want it to look like you're playing a game while holding your phone the wrong way.

Where previously the placement of corkscrew twists was random they're now set to coincide with a "big moment". As the patch notes (opens in new tab) explain, "Corkscrew twists were completely random, but now they highlight a big moment in the song. There's still the same 25% chance of a ride having a corkscrew (except for songs that really want one and therefore always have one)."

Here's the making of Audiosurf (opens in new tab).

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and Playboy.com (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.