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Fallout 4 feels like a brand new game now that it's forcing me to take naps, drink plenty of water, and not save scum
By Ted Litchfield published
H4RDC0RE Pro: Everything feels fresh and dangerous. Con: I had to replay the same scripted walk and talk story mission three times on account of bugs.

Well today I learned: Fallout lead artist says 'we did a little bit of trickery' with the chunky guns, and scale them up when you're in power armour
By Rich Stanton published
News "Fallout is a world of extremes."

Ron Perlman returns to Fallout, and this time he's playing the Super Mutant for Fallout Season 2
By Elie Gould published
News The Perlman is back.

Skyrim's co-lead designer says Starfield's main problem is that it never fully cohered as a game: 'It was a releasable game, but it wasn't the best'
By Fraser Brown published
News And the reception was what he expected.

Fallout Season 2 Episode 6 recap: 'The people who set all this in motion'
By Jody Macgregor published
Recap The Other Player.

Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built'
By Joshua Wolens published
News Team FOLON ran into some issues fitting the Big Smoke into Bethesda's engine.

Fallout reunites with Magic: The Gathering for cards featuring characters from New Vegas, the TV show, and more Dogmeat
By Jody Macgregor published
News Finally, we can tap Walton Goggins.

Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship'
By Fraser Brown published
News Kurt Kuhlmann was co-lead on Skyrim and Bethesda's Elder Scrolls loremaster.
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