SimCity hands-on preview: building Port Foozle

Designing within limits

I still hate knocking over people's houses, but I like that there are trade-offs. I guess you just can't get anywhere without driving a bulldozer through town now and then. What I don't like is the creative restriction. Port Foozle could never be the city I wanted it to be. I wanted a dense, Las Vegas strip-style downtown which gave way to a sprawl of suburbs, but instead I had to zone high-density residential, commercial, and industrial blocks right next to each other to pack in more people, and every new casino required me to demolish more low-density roads.

Because the border never expands, population growth is entirely about density. A cute little service road leading out to my power plants would quickly impede progress, so that bit of personality has to go. Every inch of land must be developed and optimized for growth, unless your goal is a stable medium-sized city.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.