Hollow Knight: Silksong
Latest about Hollow Knight: Silksong

Silksong already has the 18th highest all-time peak player count in Steam history as it draws over 500,000 concurrent players in its first 4 hours
By Lincoln Carpenter published
News Happy Silktember everyone.

How to get Rosaries in Silksong
By Sean Martin published
Pray tell Gather this currency from across Pharloom to purchase items from merchants.

Silksong crashed Steam the nanosecond it released, but checkout is finally working
By Joshua Wolens last updated
News Whoops.

Silksong achievement suggests it'll take at least 10 hours longer to 100% complete compared to Hollow Knight—even for the fastest players
By Harvey Randall published
News Gotta skong fast.

After 1,693 days of daily Silksong news, its skeletal host signs off with heartfelt thanks: 'We have finally reached an end. So let's do this one last time'
By Harvey Randall published
News End of an Ara.

On the eve of Silksong, ultrawide monitor support is confirmed, and the soundtrack looks to be double the size of the original
By Shaun Prescott published
News Scale is important for some people.

The best Hollow Knight lore videos to watch before playing Silksong
By Tyler Colp published
primer Whether you have an hour or three minutes, they've got you covered.

$350 collector's editions, an 8-billion all-time peak, and fake thank-you letters: Silksong's finest meme merchants enjoy one last bout of Silkposting before the curtain call
By Harvey Randall published
News You don't have to SHAW, but you can't stay here.

Here's the Hollow Knight: Silksong release time for each region
By Sean Martin published
Going skong Play Team Cherry's highly anticipated metroidvania as soon as it launches.

Delays to escape the shadow of a launch like Silksong are about way more than just day 1 players: 'Every game has to fight and use whatever edge they've got available to stay visible'
By Wes Fenlon published
Interview Ysbryd Games founder Brian Kwek and Gamesight's Adam Lieb break down the minefield that is trying to keep a game visible.
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