H1Z1 money-making strategy will focus on player customization, won't be pay-to-win

H1Z1 , SOE 's upcoming zombie MMO, continues to draw ideas and feedback from the growing community and new subreddit. In a new post, SOE's John Smedley has shared some notes from a recent meeting on monetization—that is, how the free-to-play H1Z1 will make money for its developers. The short version: character customization and wearable items will be up for sale.

The most encouraging thing about Smedley's posts is his deep involvement with the community and his frank answers. In a previous story, we praised Smedley for tackling head-on the game's resemblance to DayZ (which, let's be honest, is pretty stark). Smedley praised forum posters for their involvement in a thread brainstorming monetization ideas, which he says “turned out to be a terrific source of ideas.”

H1Z1 is still quite a way off, but so often we blast developers for being tone-deaf to the needs and feedback of their communities. Continuing to keep a community happy while you develop a game is a challenging tight-rope to walk, but Smedley's tone and engagement gives me some cautious optimism for the game's future.