Cyberpunk roguelike Clawpunk's new trailer has a release date and more chainsaw cats than any other game I've seen, well, probably ever
What do punk cats listen to, anyway? The Rameownes? Con-purr-ge?
Maybe you hear the phrase "British shorthair" and can't decide whether someone's talking about the guy from The Clash or your best friend, Mr. Mittens. Cats and punks have always been cut from the same cloth, callous toward authority and eager to knock things over, and 2D roguelite Clawpunk is milking the center of that Venn diagram for all its worth.
A new trailer for the hectic action platformer dropped at today's PC Gaming Show Tokyo Direct, and though the soundtrack sounds a little more metal-inspired than punk, it's got an anarchy gauge, destructible environments, and nine anthropomorphized feline cyberpunks speaking truth to power by chucking oversized weapons at it. It certainly looks the part to match the trailer's tagline: "scratch, smash, survive."
Plenty of action games are already out there huffing the graffiti fumes of cyberpunk aesthetics for their retro cool, but what interests me most about Clawpunk is its hero-based setup and card system. The game's Steam page promises the ability to "discover and collect special cards … to mutate and enhance your cats' abilities," which cultivates the itch in me to hunt for absurd synergies and go wild.
There's also a nod at "rage attacks"—which I suspect have something to do with that anarchy gauge in the trailer—meant to encourage "daring players" to play aggressively and stick their neck out if they want to dish out optimal damage. Combine a system like that with destructible environments, and you've got a recipe for players to play so recklessly they're headed back to the start in no time. And isn't that what roguelites are all about?
Clawpunk releases November 14 and is available to wishlist on Steam.
Check out every game, trailer, and announcement in the PC Gaming Show Tokyo Direct.
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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
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