Skip to main content
Join the community
- Join our community
Commenting
Join the discussion
Trending conversations
Keep up with hot threads
Newsletters
Get PC Gamer in your inbox
Member badges
Earn badges and track your stats
Article recommendations
News and opinions relevant to you
Find deals
Quick access to our curated hardware deals
Become a member
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
Join PC Gamer

Join the club for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to PC Gamer club !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Collect badges

Collect badges

Earn badges by reading articles, leaving comments, and taking quizzes. Show off your website-using chops!

Explore
Save on your next hardware purchase

Save on your next hardware purchase

Finding the best discounts on PC gaming hardware has never been more important. Check out our handpicked hardware deals.

Explore

See what you’ve unlocked.

See what you’ve unlocked.

EXPLORE

Select your newsletters

Get the latest PC gaming news, rumors, recommendations, and deals delivered to your inbox. (You can turn them off anytime.)

Manage newsletters

Sign Out
PC Gamer The Global Authority On Pc Games
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Subscribe
Sign in
  • View Profile
  • Sign out
  • Games
    • Games Insights
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
    • Biggest Games
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
    • Upcoming
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
    • Genres
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
    • Series
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • Hardware Insights
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
    • Components
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
    • Peripherals
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
    • Desktop
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
    • Columns
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Critical Hit
      • No XP Needed
    • Buying Guides
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
  • Home
  • Games
    • View Games
      • Gaming news
      • Gaming reviews
      • Gaming quizzes
      • Gaming guides
      • Arc Raiders
      • Marathon
      • Resident Evil Requiem
      • Battlefield 6
      • Baldur's Gate 3
      • Deadlock
      • World of Warcraft
      • New games 2026
      • GTA 6
      • The Witcher 4
      • The Elder Scrolls 6
      • Haunted Chocolatier
      • FPS
      • RPG
      • Strategy
      • MMO
      • Action
      • City Builder
      • Survival
      • Puzzle
      • Roguelike
      • Grand Theft Auto
      • The Witcher
      • The Sims
      • Fallout
      • The Elder Scrolls
      • Assassin's Creed
      • Call of Duty
      • Dark Souls
      • Final Fantasy
  • Hardware
    • View Hardware
      • Hardware news
      • Hardware reviews
      • Hardware deals
      • Computing Discounts
      • Graphics cards
      • Processors
      • Motherboards
      • Storage
      • Memory
      • Power supplies
      • Cooling
    • Gaming PCs
      • View Gaming PCs
      • Handheld gaming PCs
      • Gaming laptops
      • Steam machines
      • Gaming monitors
      • Gaming mice
      • Gaming keyboards
      • VR hardware
      • Controllers
      • Steering wheels
      • Gaming chairs
      • Gaming desks
      • PC cases
      • Lighting
      • Networking
    • Gaming Audio
      • View Gaming Audio
      • Gaming headsets
      • Speakers
      • Earbuds & headphones
    • Streaming
      • View Streaming
      • Microphones
      • Webcams
      • Capture cards
    • Latest News
      • View Latest News
      • Games news
      • Hardware news
      • Industry news
      • Software news
      • Movies & TV news
      • Latest opinion
      • FOV 90
      • Dungeon Master
      • Terminally Online
      • Character Select
      • Critical Hit
      • No XP Needed
      • Best gaming laptop
      • Best graphics card
      • Best gaming PC
      • Best gaming mouse
      • Best gaming keyboard
      • Best gaming monitor
      • Best gaming chair
      • Best SSD
    • Best ofs
      • View Best ofs
      • PC Gamer Top 100
      • Best RPGs
      • Best FPS games
      • Best MMOs
      • Best survival games
      • Best racing games
      • Best Steam Deck games
    • Hardware Reviews
      • View Hardware Reviews
      • Gaming keyboard reviews
      • Gaming laptop reviews
      • Gaming mice reviews
      • Gaming monitor reviews
      • Gaming PC reviews
      • Graphics card reviews
      • Gaming headset reviews
      • SSD reviews
    • Game Reviews
      • View Game Reviews
      • FPS reviews
      • RPG reviews
      • Strategy reviews
      • MMO reviews
      • Action reviews
      • City Builder reviews
      • Survival reviews
      • Puzzle reviews
      • Roguelike reviews
    • Gaming Coupons
      • View Gaming Coupons
      • Origin PC
      • Herman Miller
      • Dell
      • Logitech
      • Sonos
      • Flexispot
      • Razer
      • Corsair
  • Guides
    • View Guides
    • Arc Raiders guides
    • Baldur's Gate 3 guides
    • Crimson Desert guides
    • Minecraft guides
  • Videos
    • View Videos
    • PC Gaming Show
    • PC Gamer Clips
  • Newsletter
    • Gaming Industry
    • Software
    • Movies & TV
    • About PC Gamer
    • Meet the team
    • PC Gaming Show
    • PC Gamer magazine
    • Affiliate links
    • Forum
    • Community guidelines
PC Gamer
The biggest gaming news, reviews and hardware deals

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Popular
  • RAMpocalypse support
  • Top 100
  • GTA 6
  • Modern Warfare 4
  • Clips
  • Quizzes
  1. Games
  2. Adventure
  3. Firewatch

Firewatch gallery: a colorful tour of Shoshone National Forest

Features
By PCGamer
Published 12 February 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 1 of 42
Page 1 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 2 of 42
Page 2 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 3 of 42
Page 3 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 4 of 42
Page 4 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 5 of 42
Page 5 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 6 of 42
Page 6 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 7 of 42
Page 7 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 8 of 42
Page 8 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 9 of 42
Page 9 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 10 of 42
Page 10 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 11 of 42
Page 11 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 12 of 42
Page 12 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 13 of 42
Page 13 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 14 of 42
Page 14 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 15 of 42
Page 15 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 16 of 42
Page 16 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 17 of 42
Page 17 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 18 of 42
Page 18 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 19 of 42
Page 19 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 20 of 42
Page 20 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 21 of 42
Page 21 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 22 of 42
Page 22 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 23 of 42
Page 23 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 24 of 42
Page 24 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 25 of 42
Page 25 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 26 of 42
Page 26 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 27 of 42
Page 27 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 28 of 42
Page 28 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 29 of 42
Page 29 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 30 of 42
Page 30 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 31 of 42
Page 31 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 32 of 42
Page 32 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 33 of 42
Page 33 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 34 of 42
Page 34 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 35 of 42
Page 35 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 36 of 42
Page 36 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 37 of 42
Page 37 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 38 of 42
Page 38 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 39 of 42
Page 39 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 40 of 42
Page 40 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 41 of 42
Page 41 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 42 of 42
Page 42 of 42
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

  • Facebook
  • X
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Read more
Baldurs Gate II Enhanced Edition Wallpaper 5
Baldur's Gate Baldur's Gate 2: Enhanced Edition 4K gallery
 
 
GTA 6
Hardware After seeing what GTA 6 does to a PS5 we're even more desperate to see what the PC version has for us
 
 
A city street scene in Control Resonant, showing the lead character, Dylan, standing inbetween light and shade.
Graphics Cards Control Resonant is one of the best-looking games at low graphics settings I've ever seen
 
 
CRT beam simulation on an Asus PG27AQWP-W OLED monitor
Gaming Monitors 2026's OLED monitors can nearly recreate the sublime clarity of a '90s CRT, but Windows will have to change before we can achieve true nirvana
 
 
Top 100 2026
Games The top 100 PC games
 
 
Tonda Ros in front of a UFO 50 backdrop
Gaming Industry Tonda Ros, creator of Blue Prince, has played UFO 50 for almost 700 hours: 'I think it's easily my favourite game of the last 20 years'
 
 
Latest in Adventure
Phonopolis and Servant of the Lake screen details side by side
Adventure 2 of my favorite studios are teaming up for their first-ever showcase this week, and have a Steam sale going right now
 
 
Mina the Hollower, a 2D, Zelda-inspired action RPG
Adventure Yacht Club confirms Mina the Hollower was the shot in the arm it needed stay alive—'for now'
 
 
A New Beginning: Final Cut  screen
Adventure A Daedalic adventure classic is free on GOG
 
 
10 million pixels demo screenshots
Adventure I've been waiting to see a pixel bounce into a perfect corner since childhood and finally this Next Fest Demo delivered it
 
 
Two kids lookin' scared
Adventure 'Overcooked broke you apart and Stage Fright is there to put you back together'
 
 
Leisure Suit Larry: Wet Dreams Don't Dry screen
Adventure Leisure Suit Larry is about to take his final bow
 
 
Latest in Features
Nvidia CEO Jensen Huang speaking at the Citadel Securities Future Of Global Markets 2025: AI & The Next Frontier of Growth event.
Hardware Now Jensen's gone, Intel’s trouble finding a steady CEO should serve as cautionary tale to Nvidia’s board
 
 
Franklin, surrounded by Franklin clones and his bodyguard. He is giving one of the clones a piggyback ride.
Grand Theft Auto Everyone is Franklin in GTA 5 now
 
 
A noble statue of a horseman stands in the sun in WoW: Forever.
World of Warcraft WoW: Forever's new Riverglades zone feels more like The Burning Crusade+ than Classic+, and you know what, I'm absolutely okay with that
 
 
Jensen Huang holding aloft a Nvidia GeForce RTX 5060 graphics card alongside a similarly powered MSI laptop at Nvidia's Computex 2025 keynote.
Graphics Cards Jensen Huang leaving Nvidia is not a good thing for PC gaming, and I’ll tell you why
 
 
Exterminauts
Third Person Shooter Exterminauts looks like another Helldivers 2, but it's really the Deep Rock Galactic sickos who should take notice
 
 
A tram surrounded by chaos.
Grand Theft Auto I have converted GTA 5 from crime sim to train sim
 
 
  1. From privacy-focused solutions to snappy speed-oriented ones.
    1
    The best VPN for gaming in 2026: These privacy-protecting virtual networks keep your games lag-free
  2. 2
    Best gaming laptops 2026: We've reviewed the best gaming laptops of this generation and these are our favorites
  3. 3
    Best graphics cards in 2026: These are the GPUs worth spending money in right now
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.
  5. 5
    Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.
  1. A chassis that ticks all the right boxes at just the right price.
    1
    Antec C6 Curve Air review
  2. 2
    Sudokoo SK700V review
  3. 3
    Glorious GMMK Eternal review
  4. 4
    Acer Predator Atlas 8 (G3 Extreme) review
  5. 5
    Alienware AW3226Q OLED gaming monitor review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...