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  1. Games
  2. Adventure
  3. Everybody's Gone to the Rapture

Everybody's Gone to the Rapture 4K gallery: a walk in the woods

Features
By Mary K published 12 May 2016

We return to the Raptured countryside for a gallery of gorgeous screenshots.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

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Mary K

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.  

Everybody's Gone to the Rapture is a beautiful and intriguing world to discover, but the snail's pace of walking makes that exploration tedious.

One interesting effect used is the rapidly sped-up time as you enter a new scene, animated here. Another: memories being highlighted from a night-time backdrop as you "live through" the scene.

Related articles
  • Eugene holds a photo up to a dog. Photography puzzler Opus: Prism Peak might be the rare game to actually pull its Studio Ghibli vibes off
  • Character wandering around the grass in Out and About Out and About is exactly what I want from a foraging game and has convinced me that I could easily make a meal out of what I find in my back garden
  • Herdling screenshot Herdling review: A deeply atmospheric and evocative adventure

I've taken these pics throughout the main routes of the game, enhanced by different ReShade presets.

I worked with my friend Smithfield on a review of Everybody's Gone to the Rapture, which you can read on Steam in French here or in English here. Here's an excerpt:

In Rapture, the player has the responsibility to break into the memorable scenes and experiences from previous inhabitants to uncover their world. At this point, some of the scenery's elements start to naturally highlight and transform. Here the developer, Chinese Room, redefines and exposes the shade between a lost world and a world which was simply caught frozen in an everlasting instant. 

Rapidly then, a noteworthy thing appears: the phenomenon responsible of recent events is unknown, described at best as liquid light flowing from another world. At the same time you start learning to fear those sparks and beams of light - just as a squirrel learns to beware of Men. What is simultaneously a threat and a splendor grow in your mind, fed by  sightings and inhabitants' testimony. The ghosts of villagers shall reenact their last conversation, mentioning how it affected their health and deeply overwhelmed the whole community. 

Soon those feelings shall melt with powerful grace, with a great impression of peacefulness. It’s an outstanding achievement from Chinese Room. Such a juxtaposition is rare in video games, as a deeply surreal phenomenon which strictly eludes any attempt of rational break-down. 

To download an archive of the screenshots above, click here.

Read more
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Character wandering around the grass in Out and About
Out and About is exactly what I want from a foraging game and has convinced me that I could easily make a meal out of what I find in my back garden
 
 
A freaky skinless guy looks at the camera.
My inner Morrowind sicko is howling over the new game from the Dread Delusion devs, a turn-based RPG where you play a theatre troupe fighting demons
 
 
Delita in Final Fantasy Tactics: Ivalice Chronicles remake as he rides a chocobo in the opening movie.
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