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Big head mode is back in Killing Floor 2

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Off the back of last week's character-shrinking mode, this week's Killing Floor 2 Weekly Outbreak flips the switch, giving enemies and players enormous heads. In a game that strongly favors headshots, this is an unexpected gift. Why did "Big Head Mode" ever go out of style, anyway?

Complete this 'Bobble Zed' challenge, and you'll earn a golden-colored 'Precious' variant of the Horzine Helmet.  This is one of several time-limited challenges running until August, as Tripwire creative director Bill Munk announced at the PC Gaming Show last month at E3. Here's the rest of the schedule:  

July 4 - Bobble Zed - ...that must hurt their necks.

Something went horribly wrong with this batch of Zeds and their heads are wwwaaaayyyyyyy larger than normal! Huge even!       

July 11 – Poundemonium - All Fleshpounds, all the time. Almost.

The Fleshpound Convention is in town!

July 18 - Up, Up and Decay - Try to make ninety-nine Zed balloons.

Shooting Zeds in this outbreak will cause them to inflate like balloons, even to the point of floating away and popping!             

July 25 - Zed Time - All the Zed Time in the world.

Ever think that life is passing you by? Not in this outbreak! You'll be in Zed Time any time you're near a Zed.       

August 1 – Beefcake - Bigger they are, harder you fall.

In this outbreak, Zeds increase their health, size, and reach when they hit players or are affected by certain Zed abilities.              

August 8 – Boom - Zeds under pressure; may explode.

Maybe it was something they ate? Bad gas? Whatever it was, Zeds explode when killed in this outbreak.      

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Evan Lahti

Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.