At last, Midnight Suns got a New Game+ update that lets you keep your cards

Nico spins a glowing staff over her head while protecting a group of kids
(Image credit: 2K Games)

Midnight Suns is a great game, one of the best I played last year, but a recurring complaint from diehards has been the way its New Game+ mode works. While it previously let you carry over unlocked characters and their friendship levels, research requirements, and whatever cosmetics you'd unlocked remained unlocked (though ones that cost gloss had to be paid for again), all the effort you put into earning hero cards went to waste.

As of the latest update, that's finally been fixed: "Toggles have been added to customize the New Game+ experience and choose progression to carry over!" it says. Here's what you can toggle, whether you want to make your New Game+ run easier or harder. 

  • Hero Abilities: Includes hero cards and abilities, including Hunter Collars and Passives
  • Friendship Levels: Includes hero and team friendship levels and rewards
  • Resources: Includes Credits, Essence, Blueprints, Intel, Gloss, and Arcane Knowledge
  • Cosmetics: Includes unlocked cosmetics, with purchased cosmetics immediately available

I've been putting off a dark side New Game+ run, but now it sure is tempting to jump back in and drop another 90 hours on a Marvel game where Scarlet Witch gets a much better arc than she did in the movies. The whole season pass' worth of DLC characters are out now too, meaning that Storm, Venom, Morbius, and Deadpool will all be available to join the squad.

It's great to see Firaxis is still updating Midnight Suns, even after being hit by layoffs, with around 30 game workers losing their jobs at the studio. While I'd love to see Firaxis get to make a sequel that was even better, the next game on its schedule is Civilization 7, which will probably be more of a guaranteed earner given that Midnight Suns failed to set the charts alight. 

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.