Animated mannequins and industrial skylines in the baroque world of Forgotton Anne

When we first wrote about Forgotton Anne last year we called it "an indie game that looks like a Studio Ghibli movie" and now that we've played more of it that's definitely an apt description. It's set in a city where lost items from the real world mysteriously end up—all the misplaced socks and scarves and coats that vanish from basements and under beds suddenly appear here, in the Forgotten Lands. 

Something about this transition wakes those objects, giving them sentience and transforming them into Forgotlings like Fig and Bulb, seen below. Fig's a tailor's mannequin with a face on his chest who has become a debonair sword-wielding rake, while Bulb is a lightstand obscured by a hat and cloak, a source of light who transforms himself into a shadowy figure who is central to a rebellion among the Forgotlings.

On the other side of that rebellion is the game's protagonist, Anne. One of only two humans in the Forgotten Lands, she's an enforcer who keeps the peace on behalf of Master Bonku, the other human trapped in this strange city. As Anne you'll solve puzzles and leap across the otherworldly skyline in a way that's reminiscent of the original Prince of Persia. If you've ever seen the reference photos Jordan Mechner based the Prince's movement on, these animation frames of Anne will seem familiar.

Then there's the city itself, which is powered by a force called 'anima' that's also responsible for awakening the Forgotlings. It's an old-fashioned city made of weathered brick and connected by trains, which you will definitely climb on top of at some point. When we see the real world in an opening cutscene it's relatively modern, though with some pretty chunky mobile phones the world of the left-behind has a much more vintage look. 

All this artwork is courtesy of Throughline Games, from an artbook that will come with the collector's edition of their game. Forgotton Anne is due out on May 15. 

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Latest in Adventure
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Inside
Limbo and Inside studio demands compensation from co-founder Dino Patti for alleged 'unauthorized use of Playdead's trademarks and copyrighted works'
Two characters sitting on a bench talking
Wanderstop review
Zoe showing off in front of Mio
Split Fiction review
Rusty Rabbit chomping a carrot like a cigar
Rusty Rabbit turns Yakuza's Kazuma Kiryu into a fluffy bunny
Pathologic 3 screenshot
Get ready to get weird in Pathologic 3: Quarantine, a free 'prologue chapter' about a young doctor looking for immortality in the world's most miserable town
Latest in Features
midnight murder club
Five new Steam games you probably missed (March 17, 2025)
Geralt, two swords on his back, in the wilderness
2011 was an amazing comeback year for PC gaming
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike
Manhunt 2
I played the notoriously ratings-board-ravaged Manhunt 2 and was quite glad for the censorship actually
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'