Intel XeSS upscaling looks as good as DLSS in Tomb Raider and is almost as quick

Shadow of the Tomb Raider showing DLSS and XeSS
(Image credit: Square Enix)

Intel's entrance into the graphics card market has been a long time coming. It's taken so long, in fact, that you'd be forgiven for thinking it wasn't actually happening at all. Well, yesterday it announced the price and release date of the Arc A770. It also started the ball rolling on its XeSS upscaling tech. 

Shadow of the Tomb Raider is the first major title to get support for the tech, and thanks to its GPU-agnostic approach, you can try XeSS for yourself right now. Death Stranding Director's Cut also gets some XeSS love, although it doesn't seem to have been added to the standard game, which is a bit of a shame. 

I've looked at XeSS running in Shadow of the Tomb Raider, and straight away it looks like a worthy alternative to Nvidia's DLSS 2.0. Slightly slower performance at the same visual settings, but not by much, and the fact that you can run this on non-Intel GPUs is certainly a boon. Like AMD FSR and Nvidia DLSS, you have a range of quality settings on offer—with the option to sacrifice image quality to hit smoother frame rates if needed. 

You will need a compatible graphics card to use XeSS though, that is one that supports DP4A or Intel's XMX as found in its Arc GPUs, but that's it. That covers AMD's RDNA 2 GPUs and the last three Nvidia architectures, although once again if you have an Nvidia GPU then that's probably your best option anyway.

To see how it looks I patched Lara's most recent outing to the "Sept. 27th Update" and tried it on an Nvidia RTX 2080 Ti. The good news is it looks like a promising technology. The performance increase is notable compared to native and depending on your hardware, it could mean that you hit playable frame rates at your monitor's native resolution where before you would have struggled.

It's really hard to spot the difference when playing yourself. (Image credit: Square Enix)

(Image credit: Future)

As far as quality is concerned, I saw no notable artifacts while benchmarking. The Quality setting produced a good final image and enjoyed a 17% bump in performance at the highest settings. 

For comparison the DLSS Quality setting ups the performance by 25%, so that's still the better choice if you have an Nvidia GPU, and it's tough to see any difference between the final images. This also gives owners of AMD's RDNA 2 GPUs an option for higher performance too.

Of course, Nvidia has just announced DLSS 3 will launch with its RTX 40-series graphics cards, and that promises big things for frame rates. DLSS 3 only works with the new Ada Lovelace GPUs though, which limits its appeal somewhat.

Intel has also made the SDK for XeSS available on Github

Overall, this is an encouraging start for Intel's XeSS. And with plenty more games set to support it, it looks like Intel should be good in a good place come October 12 and the launch of its Arc A770 GPUs. 

Alan Dexter

Alan has been writing about PC tech since before 3D graphics cards existed, and still vividly recalls having to fight with MS-DOS just to get games to load. He fondly remembers the killer combo of a Matrox Millenium and 3dfx Voodoo, and seeing Lara Croft in 3D for the first time. He's very glad hardware has advanced as much as it has though, and is particularly happy when putting the latest M.2 NVMe SSDs, AMD processors, and laptops through their paces. He has a long-lasting Magic: The Gathering obsession but limits this to MTG Arena these days.

Read more
A slide from an AMD presentation showing Space Marine 2 running at 3.5x the frame rate at 4K with FSR 4 and frame generation enabled
'Infused with AMD DNA': FSR 4 has been announced with a healthy dose of machine learning and support for 30+ games at launch
Naoe looking at the wrist blade in Assassin's Creed Shadows
Assassin's Creed Shadows will let you take your pick from the frame gen and upscaling buffet as 'a mix and match approach is possible'
Cyberpunk upscaling
New modder tool makes it easier than ever to swap AMD's FSR 4 scaling for Nvidia's DLSS or Intel's XeSS and vice versa
Intel architectural breakdown of new Battlemage GPU designs
Intel is 'confident' about next-gen Arc Celestial GPUs following Battlemage's success
Collage of images to represent Nvidia's RTX AI PCs
I'll say it: The best thing I saw from Nvidia at CES wasn't its sweet new GPUs, but some tasty AI every RTX gamer can enjoy
A screenshot of Ubisoft's Assassin's Creed: Shadows using the game's Photo Mode and maximum quality graphics settings
Assassin's Creed: Shadows PC performance analysis: Ray tracing, upscaling, and frame generation are all optional, but only two of them are worth using, though not the ones you might think
Latest in Graphics Cards
Nvidia headquarters
Nvidia CEO sets sights on making 'several hundred billion' dollars worth of electronics in the USA over the next four years, increasing the chance of your next GPU being made in America
The Asus ROG Astral GeForce RTX 5090 Dhahab Edition, a gold-plated graphics card on a sand dune background
A Jensen Huang-signed version of this golden Asus RTX 5090 will be auctioned off to support relief efforts for the California wildfires
An MSI Vanguard RTX 5080 launch edition next to a Dragon Lucky figurine
You can win an MSI RTX 5080 in Taiwan if you collect nine dragon figurines given away with *checks notes* MSI RTX 50-series GPUs
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
Microsoft announces DirectX Raytracing 1.2 claiming 'game changing' performance benefits but it looks like the important stuff is already in Nvidia's RTX GPUs, even the old ones
Colorful iGame RTX 5070 Ti Vulcan OC graphics card from various angles
Colorful iGame RTX 5070 Ti Vulcan OC review
Nvidia Blackwell GPU with specs annotated.
CEO Jensen Huang reveals that Nvidia is now making chips in the USA but will that help with gaming GPU supplies?
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights