28-year-old shareware shooter Terminal Velocity is coming back
Remastered with upscaled graphics, widescreen support, and more.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In 1995, Terminal Reality released a flight sim with simplified controls closer to an FPS that let you fly over alien planets in a souped-up space jet. You zapped enemy installations and ships, flew through tunnels into each planet's core, and tried not to get totally disoriented when you went upside down. It was a good time, and one of the only shareware games I ever owned the full version of.
Terminal Velocity is about to return in a "Boosted Edition" that's being remastered by the same studio, and promises to include "smoother gameplay, upscaled graphics, a fast framerate, and improved sound, as well as achievements".
PC Gamer's Scott Wolf gave the original version a score of 86 in his review, saying, "Think of Terminal Velocity as a combination of X-Wing and Descent, with a healthy dose of Magic Carpet and Shock Wave thrown in. It's a roller-coaster ride with complete 360-degree freedom of movement, eye-popping graphics, digital sound and the massacre mentality of a Doom clone. It blends elements of flight sim and action in a package that should satisfy people who don't necessarily like either (or who love both)."
Terminal Veloicty was Texan studio Terminal Reality's first game, which they quickly followed with two more combat-focused flight sims: Fury3 and Hellbender. They also developed the Bloodrayne series and Ghostbusters: The Video Game, and have gone back to the well in recent years, remastering the first two Bloodrayne games in Terminal Cut editions. Like the update of Terminal Velocity, they were light-touch remasters that preserved the original look—smeary textures and all.
The re-release is being published by Ziggurat Interactive, who seem to specialize in bringing back games only a few of us remember. It's responsible for several of the many forgotten '90s shooters showing up on Steam. "Terminal Velocity was one of the most exciting and innovative shooters of the 1990s and being able to revitalize it for a modern audience is a dream come true," said Ziggurat's vice president, Kate Woods. "The team has worked hard to update the game and provide the definitive Terminal Velocity experience, and one that we're thrilled to share soon."
Terminal Velocity: Boosted Edition will be available on Steam from March 14.






Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

