2015 Personal Pick — Soma

Soma

TONY ELLIS' 2015 PERSONAL PICK

Tony Ellis


Along with our group-selected 2015 Game of the Year Awards, each member of the PC Gamer staff has independently chosen another game to commend as one of the year's best.

Soma

So you poke around, literally. You open lockers and rummage in cupboards, and little by little this closed-off and closeted world starts to open up to you. You begin to get a feel for what life was like here. The same names recur in personnel lists, old emails, on the badges of discarded overalls. It’s a world haunted by the ghosts of its former inhabitants and exploring it is made all the more poignant by the knowledge that life on the surface of Earth has been annihilated in a recent mass-extinction event. You’re the last, lonely man, and you’re at the bottom of the sea, reading other people’s emails and going through their stuff.

For me, everything came together in a sequence near the end (spoilers ahead, in a way), where you’re simply trying to walk from A to B across the ocean floor. Trouble is, you’re now thousands of metres down at the bottom of an oceanic abyss—a deeper, darker, and more inhospitable place than anywhere you’ve been before. Monstrous, thunderous currents come and go, so powerful that it takes all your concentration just to keep putting one foot in front of the other. But hey, there’s a convenient string of lights showing the way, so all you have to do is follow them, right?

Wrong. The lights run out, and you’re savaged by a horrific mutant fish that leaves you with no idea where you are or which way you were heading. You can’t see more than a few feet in front of you, there’s a roaring in your ears, and here comes another of those appalling currents, trying to drag you away into the endless dark. This was a boss fight with no boss. The uncaring universe was the boss. Human existence has come down to this last, desperate struggle with the mindless forces of nature, down at the lightless bottom of the world, with no one left to care if you win or lose.

When I finally made it to my destination, and the airlock door closed behind me, I felt like I’d been through a meatgrinder, and I knew that I’d been through one of the most amazing gaming experiences of the year.