WildStar trailer takes aim at MMO combat

Phil Savage


The latest WildStar DevSpeak diary comes with a particularly surprising revelation: you can be really bad at it. Sure, you can be bad at most MMOs - hitting your skills in the wrong order, or at the wrong time - but the prevalence of auto-targeting means you will at least hit something . In this exploration of aiming, the Carbine team explain "Free Form Targeting" - their evolution of the more traditional system of lazily tabbing between monsters while auto-attack does the business.

While not as freeform as the recent spate of action combat systems seen in MMOs like Neverwinter and Tera, there appears to be a big emphasis on not only the targeting of skills, but also your movement and positioning within the fight. And if the technical specifics aren't your thing, at least there's a randomly explosive finish to enjoy.

For more on Wildstar, you can watch the previous DevSpeak videos covering Movement and Housing , read Chris's hands-on preview , and check out a more general overview video below:

About the Author
Phil Savage

Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.

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