Warhorse Studios

Kingdom Come: Deliverance video swings at realistic combat

Omri Petitte at

Warhorse Studios' upcoming RPG Kingdom Come: Deliverance has a few impressive check marks so far in its aim to deliver a totally realistic portrayal of life in medieval Europe. No dragons: check. Brightly colored cloth garb: yep. Horses: it has them. But what about the battles? Warhorse's newest video is all about Kingdom Come's combat and the studio's methodical research to keep scraps as realistic as possible.


Kingdom Come: Deliverance video is all about the horses

Phil Savage at

There's probably something really important happening in PC gaming news right now, probably involving a publisher saying their games will be good. That can wait, though, because we have some Hard Horse Facts to report. Kingdom Come: Deliverance, the upcoming RPG that's set in the world of non-fantastical medieval history, has released its third development video. This one is all about horses, which is a fine topic to dedicate an entire video to.

And if, right now, you think you don't care about the game's equine representation, I've got two words for you: horse inventories.


Kingdom Come: Deliverance hits Kickstarter goal in 36 hours

Emanuel Maiberg at

We were quite impressed with our first look at Warhorse Studios’ upcoming medieval role-playing game, Kingdom Come: Deliverance, and the internet seems to agree. The game hit its Kickstarter goal of £300,000 (almost $500,000) just 36 hours after it launched its crowdfunding campaign. It’s currently inching towards £360,000, and with 27 days to go it is likely to reach far beyond that.


Kingdom Come: Deliverance first-look: "Dungeons and no dragons" in Warhorse's open-world RPG

Ian Birnbaum at

Under its leafy canopy, the wooded clearing has an earthy glow and a still, oppressive quiet. It’s a scene fit for motivational posters and pre-packaged Windows wallpapers, and it would be picturesque if it wasn’t for the dirty, angry man with the broadsword. He stands up, hefts the weapon, and charges straight at me, looking for blood. My sword is already out, and my steel rises to meet his.


Kingdom Come: Deliverance announced - realistic medieval RPG coming in 2015

Phil Savage at

The 'How to make an RPG" handbook contains two pages. On the first is written "Rule 1: set it in medieval times." On the second, it's "Rule 2: add a bucketload of dragons." Clearly then, Warhorse Studios - the Czech developers of the newly announced Kingdom Come: Deliverance - have torn that rulebook in half and thrown its latter section out of the window. It's a realistic medieval RPG, which means no dragons at all. Luckily, we've got until 2015 to recover from this shock. That's when the game - planned for PC and next-genish consoles - is due to appear. Probably because its makers need to work out what to put in it, if not dragons.


Warhorse Studios show the gorgeous tech behind their medieval RPG

Phil Savage at

During the Game Developers Session conference, which took place in Prague over the weekend, Warhorse Studios gave a presentation showing what was possible with the modified CryEngine 3 that the developer is using to power its upcoming unannounced medieval RPG.


Mafia's lead dev on the perils of project funding: "I know people who got their bones broken"

Tom Senior at

Dan Vavra was the lead designer on Mafia and Mafia 2. He's started work on a new project with a new studio called Warhorse. While the new project is closely under wraps for now, Vavra has started a frank development blog which promises to deliver an honest account of the trials and tribulations of a new studio trying to bring a game to market.

In the first post published on the new Warhorse site, Vavra describes the studio's struggles to secure financial backing in a difficult market unwilling to make big investment risks and, incredibly, hints at a darker side to the business. Vavra explains that the team pitched their game at every studio and publisher they could think of, except for "loan sharks and some strange underworld types."

"I wrote a game about the Mafia and I don’t want to deal with those types of “businessmen"." he writes. "The game industry is a risky business and nobody wants to end up under the boardwalk. I personally know people who got their bones broken or were kidnapped during game development. No kidding."