PC Gamer Podcast #377 - We're Back!

PC Gamer at

It's been a while, hasn't it? Evan, Tyler, Cory, and Wes finally return to the podcast studio to discuss the many games they've been playing since our last episode: Watch Dogs, Transistor, Counter-Strike: Global Offensive, The Wolf Among Us, The Walking Dead, Hearthstone, and more. Plus, we've all played Turtle Rock's upcoming asymmetrical shooter, Evolve, and have a lot to say about it—read Evan's most recent hands-on impressions, too.

Transistor soundtrack free on Spotify

Omri Petitte at

Supergiant's first game, Bastion, drew much love for its space-cowboy score that fit perfectly with its fantasy world. The studio's sophomore work, Transistor, stages a gorgeous cyber reality accompanied by equally fitting electro-ambience from returning composer Darren Korb. And because Supergiant felt like being nice, the entirety of the game's music is up on Spotify for free listening.

Transistor review

Wes Fenlon at

Transistor begins with a woman, a dead body, a talking sword, and a dying city. Red is a singer with no voice, trapped in a sprawling digital metropolis being erased by white robot programs called the Process. Byte by byte, block by block, Cloudbank is becoming nothingness in the shape of a city. But Red has the Transistor, the mysterious sword she pulled out of the dead body at her feet. Red is the hero, but the Transistor plays both narrator and star. Eight hours after grasping that sword, I reached the end of Red's journey in love with the Transistor's deeply nuanced combat abilities—and disappointed that the world around her felt so shallow by comparison.

Like Bastion, Supergiant's first game, Transistor is an action RPG set in a dying world, with a narrator keeping you company as you play. The narration works just as well as it did in Bastion (and comes from the same voice actor), lending emotion to a stoic silent protagonist and offering insight and context about the world. The narrator also does most of the expository heavy lifting, musing about the Camerata, the shadowy organization behind the destructive Process. As he talks, Red walks through linear environments, stopping every couple minutes for a battle that will be over in two or three minutes.

Transistor looking better than ever in new launch trailer

Emanuel Maiberg at

Consider this your official notice to get pumped for Transistor’s imminent release. Even if you didn’t play Bastion, every little bit we’ve seen of Supergiant Games’ sophomore effort so far has looked excellent—recognizably from the same studio, but different enough to carry its own surprises. The recently released launch trailer gives us few new details about the game, and it's looking better than ever.

Transistor and soundtrack now available for pre-order

Emanuel Maiberg at

“From the makers of Bastion” is pretty much all I need to know before I buy Transistor, Supergiant Games’ sophomore effort. The sci-fi themed role-playing game is coming out May 20, and starting today you can pre-order it from Steam or Supergiants’ website. Even better, we now know that the game’s promising soundtrack will drop on the same day. Drop, because that’s what I’m told albums do.

Transistor release date announced, is sooner than you think

Phil Savage at

...Unless you think Supergiant's Transistor is being released tomorrow, in which case its release date is somewhat later than you think. That's what you get for having such unrealistic expectations. Much bigger is the group that assumed there were many more months separating us from the Bastion creators' talking-sword-based tactical adventure. Not so, as Supergiant have announced that Transistor will be with us on May 20th.

Every game at E3 2013 and its PC release outlook

Tyler Wilde at

Now that the blinding glare of every major publisher simultaneously projecting marketing at us has dimmed, we have a clearer picture of what E3 2013 revealed, what's important to us, and what we expect to be playing on PC within the next couple years. And here it all is.

Transistor's Reveal Trailer shows off stellar vocals set over sci-fi gameplay

Ian Birnbaum at

Transistor will have multiplayer elements - players will feel connected in a "subtle" way

Phil Savage at

Transistor, Supergiant's lovely looking sci-fi successor to Bastion, will feature multiplayer support. Obviously deathmatch is right out - Logan Cunningham's talking sword is sure to be an atmospheric touch, but an entire arena full of his sultry sounds would just devolve into a nightmarish headache of overlapping babbling. Like being on a train full of kids who inexplicably can't afford headphones.

Instead, they have something subtler in mind. In an interview with Rock, Paper, Shotgun, Supergiant's Greg Kasavin explains what they're planning.

Transistor demo footage shows strategic planning, talking sword

Phil Savage at

Bastion creators Supergiant recently revealed their next game, Transistor. In it, protagonist Red finds a giant USB stick, and promptly destroys a legion of robots while trying to figure out where their input port is located. I can sympathise. You never get the bloody things the right way round first try.

Oh wait, it's actually a whopping great big sword - the eponymous Transistor - acting as both Red's weapon against the robotic onslaught, and the means with which Supergiant can pipe the smooth tones of Logan Cunningham directly into our ears. You can see and hear that it in action in this 15 minute PAX East game demo, courtesy of YouTuber Total Biscuit.

Bastion devs reveal action RPG Transistor - and yes, Logan 'Rucks' Cunningham is back

Tom Sykes at

Supergiant - that's the developers of the fantastic Bastion, and not some sort of king of the giants - have announced their next game. It's called Transistor, it looks fab, and Logan Cunningham (the voice of Rucks) is back "in a vocal capacity". Well, I'm sure he makes a mean omelette, but that's the part of him we wanted - so grand. Read on for more details, plus the exciting reveal trailer.