Here's the launch trailer for The Walking Dead DLC episode 400 Days. From the clips provided, we get a pretty good idea of what to expect: a standalone collection of five linked vignettes starring people who, from the looks of things, are having a bad thirteen-and-a-bit months. The episode's launch is being spread through the week over the game's various platforms. The PC release planned for later today.
The Walking Dead and The Wolf Among Us aren’t Telltale Games’ only projects, we learned today at E3. Following a demo of The Walking Dead: 400 Days, Telltale Founder and President Kevin Bruner told me that more than one new license announcement will be coming from the studio later this year.
Who told you that Adult Swim cartoon characters, ditzy cyberpunk robots, and a cuddly rabbit-and-dog detective team couldn't live together in harmony? Because if today's Poker Night 2 release is anything to go by, they totally can. Well, as harmoniously as a bunch of wisecracking jerks can get on while competing ruthlessly for assorted unlockable items, anyway. Check out the new cast of players in the trailer - and we've got a list of the prizes up for grabs, too.
Despite an announcement way back in the distant past of 2011, Telltale have today confirmed that they're no longer working on a revival of the Sierra adventure game classic, King's Quest. The statement was made after news came in that the licence had returned back to Activision, who are speculated to have their own plans for the series.
Telltale has dusted off its green, felt battlefield of chips and difficult-to-remember card combinations for Poker Night 2, and it's calling up another quirky cast hailing from games and TV/film to humorously overreact whenever you're dealt a superior hand. You'll practice your poker face against Borderlands' Clatrap, Brock Samson from The Venture Bros. show, the beady-eyed Sam from Sam & Max, and the always-groovy Ash Williams from Army of Darkness.
GDC 2013: Clementine was almost cut from The Walking Dead, Telltale on the dangers of branching a story too much
At Telltale's panel "Saving Doug: Empathy, Character, and Choice in The Walking Dead" today at GDC 2013, co-creative leads Jake Rodkin and Sean Vanaman outlined the ideas that guided their design of one of last year's most acclaimed games. A few of the presentation's topics overlapped a little with DayZ creator Dean Hall's comments yesterday at GDC about the value of context in storytelling and of player-generated meaning. But maybe most notably, the pair of designers admitted that they were concerned "every day" about how the game's story would suffer if players didn't care about Clementine, Lee's companion throughout the series.
Back in 2011, Telltale revealed it's working on an adaptation of Fables, the DC Comics series of fairy tale characters surviving in the modern world. As IGN reports today, Telltale's next adventure is now named The Wolf Among Us and will launch this summer.
Update: In a statement to Game Informer, Telltale say: "The current estimated release window for Season Two of The Walking Dead is for fall of ‘this’ year (2013), and not ‘next’ year (2014) as has been reported after a recent interview. We apologize for any confusion and thank you and all of our fans for your continued excitement for Telltale’s series."
Original story: Hoping to find out the fate of [REDACTED] after [REDACTED] in the [REDACTED] conclusion to Season 1 of The Walking Dead? Prepare for a wait. In an interview with Eurogamer, Telltale's CEO Dan Connors reveals the game's second season is currently planned for release around "fall next year". On the plus side, it means people who haven't yet played the game have well over a year to find out what that first sentence is hiding.
Who is this new, rather unsubtle assassin in the reveal images for Assassin's Creed 4: Black Flag? Evan, T.J., and Omri discuss. SimCity and the Arma 3 alpha are both out next Tuesday, and we're actually allowed to talk about at least one of them. Plus, some of the best listener questions we've had in a long time. Keep 'em coming!
Telltale previously said the upcoming second season of The Walking Dead's continued tale can go in any direction, but eager fans might not have to wait until then for more of that sweet zombie-laden drama. Speaking to IGN, writer Gary Whitta reveals the studio is considering working on some interstitial content between seasons to shorten the wait.
Though a followup saga to the first season of The Walking Dead is as sure as a zombie-shaped surprise behind a blood-smeared door, Telltale has yet to determine the exact direction the series' second season will take. Speaking to Polygon, CEO Dan Connor says that the first season's heavy conclusion means "anything is possible" for a return to The Land Where Zombies Roam.
The adventure veterans at Telltale Games are keeping themselves busy fashioning the second season of The Walking Dead (which earned our Best Writing of 2012 award), but they're making it clear that they want to develop a narrative-driven game for another major franchise. Telltale co-founder Dan Connors told Red Bull UK he'd like the studio to work on something larger in scale, citing Half-Life and Star Wars as examples.
Telltale's episodic Walking Dead series of drama-laced survival hit shelves today as a boxed edition compiling all five episodes of the first season. Retailing exclusively at Best Buy stores for $30, the collection charts the struggles of Lee, Clementine, Kenny, and other memorable characters as personalities clash and mesh during a widespread zombie outbreak.
Clementine will survive. I will rescue her no matter the cost. She will surmount this nightmare—oh, sorry. This trailer for the November 21 season finale of Telltale's excellent Walking Dead series cranked my inner Lee into overdrive. Of course, the actual Lee isn't any different, exhibiting near-reckless abandon as he pursues the mysterious man from the radio in what Telltale calls "most depressingly emotional, intense, traumatic, and carnage-filled episode of the season." The remaining survivors carry their own burdensome issues threatening to split apart the fragile camaraderie like a freshly bisected zombie noggin. And that annoying train is still around. Choices: A peaceful Thanksgiving dinner or a glimpse into humanity's post-apocalyptic inhumanity?
Can moral decisions be quantified? Telltale continues to put out these little statistical recaps preceding the release of new The Walking Dead episodes. This one, covering the major decisions made by players in Episode 4 (penned by former PC Gamer Editor-in-Chief Gary Whitta), paint a slightly-reassuring picture of gamers as a group that won't necessarily doom their common man at the first opportunity. Watch on, but only if you're comfortable having Episode 4 spoiled well and spoiled hard.
Things are coming to a rotting, maggot-infested head in The Walking Dead: Episode Four, as evidenced by this pre-launch trailer featuring an inebriated and slightly unhinged Kenny (whoa), a hospital of voyeurism (ugh), and Clem's increasingly endangered survival (RAAARGH). Telltale's fresh descent into apocalyptic madness releases sometime this month, and it can't come fast enough.
Although the zombie hordes clawed and gnashed their rotting teeth in dismay, Telltale's point-and-click series The Walking Dead gets its third episode, named "Long Road Ahead," tomorrow for the PC through Steam, Origin, Amazon, GameStop, GameFly, and the Telltale Game Store. Besides impressing the creator of the comic books and underlining an exquisite focus on character development -- I'll pitch myself into the blazing sun if it ensures poor Clementine's survival -- The Walking Dead nabbed an Editor's Choice from us. Did we also mention zombies?