Bigby Wolf isn't worried about survival. Before he left the Homeland, he was the Big Bad Wolf. The one who terrorized the Three Little Pigs. The one who schemed to have Little Red Riding Hood for dinner. He can handle himself. But he is worried about his job as the sheriff of Fabletown, a community of fairytale immigrants hiding in plain sight in 1980s New York. And as Bigby looms over The Wind in the Willows' Mr. Toad, separate button prompts for questioning Toad and hitting him in the face force me to decide what kind of sheriff Bigby really is. I'm sure as hell worried about my reputation.
Telltale's adaptation of comic Fables will be unleashing Grimm-dark fantasy noir from this Friday. Today's slightly premature launch trailer introduces you to lead character Bigsby, who is simultaneously a wolf, a sheriff, and a nemesis of pigs. As you'll see from the trailer, Telltale are drawing heavily from The Walking Dead's winning formula, promising choice, consequence, and cartoon scowls.
Telltale’s next interactive comic game, The Wolf Among Us, has just popped up on Steam for pre-orders. Given how much everyone loved last year’s The Walking Dead (and how much Hollander enjoyed his time with a The Wolf Among Us hands-on), it’s one of my most anticipated games of the jam-packed fall gaming season.
Strap yourselves in, readers. We're about a week away from Gamescom and someone's accidentally hit the big red "trailer release" button. Game trailers are flooding onto the internet. It's Trailergeddon! We're going to have to dispense with the usual informalities and knuckle down to the serious business of collecting up these tantalising videos to hang on our HTML walls. First up: Telltale's The Wolf Among Us.
Is that a spoiler? I don't think that's a spoiler. One of the benefits of zombie fiction is that a returning character doesn't necessarily mean a living character. Even so, if you're yet to play the first season of The Walking Dead, its probably best to do so soon, before something revealing slips out in the lead up to the sequel's release. For the rest of you, join me inside the post for some tantalising teases as to who might be making an appearance.
Bonnie. Russell. Shel. Wyatt. Vince. Five survivors, five stories set in a zombie apocalypse. And, I suspect, a bit of a trap; a clever title so that if I say "400 Days isn't very long," Telltale's writers can instantly snap back "Are you kidding? It's a year and a bit!" and dance the winner dance all the way back to San Rafael.
Luckily, while it only works out as an hour or so of The Walking Dead goodness, it feels longer - five fifteen-ish minute vignettes that hit the ground running and waste little time from there. The disadvantage of this is exactly what you'd expect, that dipping so briefly into these lives doesn't allow for the same connection as hanging out with the same survivors for several months. By cutting right to the point though, Telltale gets to explore a much wider range of stories - and more importantly, characters - than Lee and friends, whose dilemmas had to be designed to last and ripple over a whole series.
Here's the launch trailer for The Walking Dead DLC episode 400 Days. From the clips provided, we get a pretty good idea of what to expect: a standalone collection of five linked vignettes starring people who, from the looks of things, are having a bad thirteen-and-a-bit months. The episode's launch is being spread through the week over the game's various platforms. The PC release planned for later today.
The Walking Dead and The Wolf Among Us aren’t Telltale Games’ only projects, we learned today at E3. Following a demo of The Walking Dead: 400 Days, Telltale Founder and President Kevin Bruner told me that more than one new license announcement will be coming from the studio later this year.
Who told you that Adult Swim cartoon characters, ditzy cyberpunk robots, and a cuddly rabbit-and-dog detective team couldn't live together in harmony? Because if today's Poker Night 2 release is anything to go by, they totally can. Well, as harmoniously as a bunch of wisecracking jerks can get on while competing ruthlessly for assorted unlockable items, anyway. Check out the new cast of players in the trailer - and we've got a list of the prizes up for grabs, too.
Despite an announcement way back in the distant past of 2011, Telltale have today confirmed that they're no longer working on a revival of the Sierra adventure game classic, King's Quest. The statement was made after news came in that the licence had returned back to Activision, who are speculated to have their own plans for the series.
Telltale has dusted off its green, felt battlefield of chips and difficult-to-remember card combinations for Poker Night 2, and it's calling up another quirky cast hailing from games and TV/film to humorously overreact whenever you're dealt a superior hand. You'll practice your poker face against Borderlands' Clatrap, Brock Samson from The Venture Bros. show, the beady-eyed Sam from Sam & Max, and the always-groovy Ash Williams from Army of Darkness.
GDC 2013: Clementine was almost cut from The Walking Dead, Telltale on the dangers of branching a story too much
At Telltale's panel "Saving Doug: Empathy, Character, and Choice in The Walking Dead" today at GDC 2013, co-creative leads Jake Rodkin and Sean Vanaman outlined the ideas that guided their design of one of last year's most acclaimed games. A few of the presentation's topics overlapped a little with DayZ creator Dean Hall's comments yesterday at GDC about the value of context in storytelling and of player-generated meaning. But maybe most notably, the pair of designers admitted that they were concerned "every day" about how the game's story would suffer if players didn't care about Clementine, Lee's companion throughout the series.
Back in 2011, Telltale revealed it's working on an adaptation of Fables, the DC Comics series of fairy tale characters surviving in the modern world. As IGN reports today, Telltale's next adventure is now named The Wolf Among Us and will launch this summer.
Update: In a statement to Game Informer, Telltale say: "The current estimated release window for Season Two of The Walking Dead is for fall of ‘this’ year (2013), and not ‘next’ year (2014) as has been reported after a recent interview. We apologize for any confusion and thank you and all of our fans for your continued excitement for Telltale’s series."
Original story: Hoping to find out the fate of [REDACTED] after [REDACTED] in the [REDACTED] conclusion to Season 1 of The Walking Dead? Prepare for a wait. In an interview with Eurogamer, Telltale's CEO Dan Connors reveals the game's second season is currently planned for release around "fall next year". On the plus side, it means people who haven't yet played the game have well over a year to find out what that first sentence is hiding.
Who is this new, rather unsubtle assassin in the reveal images for Assassin's Creed 4: Black Flag? Evan, T.J., and Omri discuss. SimCity and the Arma 3 alpha are both out next Tuesday, and we're actually allowed to talk about at least one of them. Plus, some of the best listener questions we've had in a long time. Keep 'em coming!
Telltale previously said the upcoming second season of The Walking Dead's continued tale can go in any direction, but eager fans might not have to wait until then for more of that sweet zombie-laden drama. Speaking to IGN, writer Gary Whitta reveals the studio is considering working on some interstitial content between seasons to shorten the wait.
Though a followup saga to the first season of The Walking Dead is as sure as a zombie-shaped surprise behind a blood-smeared door, Telltale has yet to determine the exact direction the series' second season will take. Speaking to Polygon, CEO Dan Connor says that the first season's heavy conclusion means "anything is possible" for a return to The Land Where Zombies Roam.
The adventure veterans at Telltale Games are keeping themselves busy fashioning the second season of The Walking Dead (which earned our Best Writing of 2012 award), but they're making it clear that they want to develop a narrative-driven game for another major franchise. Telltale co-founder Dan Connors told Red Bull UK he'd like the studio to work on something larger in scale, citing Half-Life and Star Wars as examples.